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Viewing changes to zoetrope/ui/textinput.lua

  • Committer: Josh C
  • Date: 2014-07-03 14:41:57 UTC
  • Revision ID: josh@9ix.org-20140703144157-xydxt62xzcdq6bdk
cluke009 zoetrope + my spritebatch changes

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                        end
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                        -- handle movement keys that repeat
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                        -- we have to simulate repeat rates manually :(
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                        local delay, rate = love.keyboard.getKeyRepeat()
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                        local frameAction
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                        for _, key in pairs{'backspace', 'delete', 'left', 'right'} do
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                                if the.keys:pressed(key) then
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                                        if self._repeatKey == key then
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                                                self._repeatTimer = self._repeatTimer + elapsed
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                                                -- if we've made it past the maximum delay, then
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                                                -- we reset the timer and take action
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                                                if self._repeatTimer > delay + rate then
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                                                        self._repeatTimer = delay
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                                                        frameAction = key
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                                                end
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                                        else
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                                                -- we've just started holding down the key
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                                                self._repeatKey = key
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                                                self._repeatTimer = 0
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                                                frameAction = key
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                                        end
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                                else
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                                        if self._repeatKey == key then
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                                                self._repeatKey = nil
 
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                                        frameAction = key
 
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                                        if the.keys:alreadyHandled(key) then
 
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                                                frameAction = nil
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                                        end
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                                end
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                        end
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                        if frameAction == 'backspace' and self.caret > 0 then
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                                self.text = string.sub(self.text, 1, self.caret - 1) .. string.sub(self.text, self.caret + 1)
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                                self.caret = self.caret - 1