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Viewing changes to zoetrope/init.lua

  • Committer: Josh C
  • Date: 2014-07-03 14:41:57 UTC
  • Revision ID: josh@9ix.org-20140703144157-xydxt62xzcdq6bdk
cluke009 zoetrope + my spritebatch changes

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        -- initial view, doesn't work
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        love.errhand = function (message)
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                if debugger._crashed then
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                        debugger._originalErrhand(message)
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                        return
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                end
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                if the.console and the.keys then
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                        debugger._crashed = true
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                        print(string.rep('=', 40))
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                        print('\nCrash, ' .. message .. '\n')
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                        print(debug.traceback())
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                        print('\n' .. string.rep('=', 40) .. '\n')
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                        the.console:show()
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                        love.audio.stop()
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                        -- enter a mini event loop, just updating the
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                        -- console and keys
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                        local elapsed = 0
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                        while true do
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                                if love.event then
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                                        love.event.pump()
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                                        for e, a, b, c, d in love.event.poll() do
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                                                if e == 'quit' then
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                                                        if not love.quit or not love.quit() then return end
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                                                end
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                                                love.handlers[e](a, b, c, d)
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                                        end
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                                end
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                                if love.timer then
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                                        love.timer.step()
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                                        elapsed = love.timer.getDelta()
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                                end
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                                the.keys:startFrame(elapsed)
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                                the.console:startFrame(elapsed)
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                                the.keys:update(elapsed)
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                                the.console:update(elapsed)
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                                the.keys:endFrame(elapsed)
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                                the.console:endFrame(elapsed)
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                                if the.keys:pressed('escape') then
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                                        if not love.quit or not love.quit() then return end
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                                end
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                                if love.graphics then
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                                        love.graphics.clear()
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                                        if love.draw then
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                                                the.console:draw()
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                                        end
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                                end
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                                if love.timer then love.timer.sleep(0.02) end
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                                if love.graphics then love.graphics.present() end
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                        end
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                else
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                        debugger._originalErrhand(message)
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                end
 
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                if debugger._handleCrash then debugger._handleCrash(message) end
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        end
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end
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        setmetatable(_G, {
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                __index = function (table, key)
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                        local info = debug.getinfo(2, 'Sl')
 
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                        local print = debugger.unsourcedPrint or print
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                        print('Warning: accessing undefined global ' .. key .. ', ' ..
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                                  info.short_src .. ' line ' .. info.currentline)
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                end
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require 'zoetrope.ui.cursor'
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require 'zoetrope.ui.textinput'
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require 'zoetrope.utils.debug'
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require 'zoetrope.utils.factory'
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require 'zoetrope.utils.recorder'
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require 'zoetrope.utils.storage'
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require 'zoetrope.utils.subview'
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if DEBUG then
 
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        require 'zoetrope.debug.instrument'
 
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        require 'zoetrope.debug.console'
 
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        require 'zoetrope.debug.locals'
 
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        require 'zoetrope.debug.performance'
 
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        require 'zoetrope.debug.shortcuts'
 
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        require 'zoetrope.debug.stack'
 
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        require 'zoetrope.debug.stepper'
 
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        require 'zoetrope.debug.watch'
 
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        require 'zoetrope.debug.debugger'
 
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end
 
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-- simple load function to bootstrap the app if love.load() hasn't already been defined;
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-- defining it again after this works fine as well
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