/zoeplat

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  • Committer: Josh C
  • Date: 2013-03-10 22:06:04 UTC
  • Revision ID: josh@9ix.org-20130310220604-13mvvqrc4tv12fh0
call Animation.update so we actually get animations

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               self:doPhysics('y', elapsed)
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               self:collide(the.view.map)
 
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               Animation.update(self, elapsed)
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            end,
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   onCollide = function (self, other, xOverlap, yOverlap)
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                  -- seriously, why does this even fire?