/traderous

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Viewing changes to game_over.lua

  • Committer: Josh C
  • Date: 2013-06-25 21:47:47 UTC
  • Revision ID: josh@9ix.org-20130625214747-bqjfaktdqj76aq8o
game over timer & penalty

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GameOver = Group:extend {
 
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   onNew = function (self)
 
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              self.died = love.timer.getTime()
 
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              local boxW = 200
 
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              local boxH = 70
 
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              local boxL = the.app.width / 2 - boxW / 2
 
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              local boxT = the.app.height / 2 - boxH / 2
 
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              local boxR = boxL + boxW
 
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              local boxB = boxT + boxH
 
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              self.boxT = boxT
 
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              local lh = 26 -- line height
 
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              self:add(Fill:new{
 
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                          fill = {255,255,255},
 
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                          x = boxL - 1,
 
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                          y = boxT - 1,
 
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                          width = boxW + 2,
 
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                          height = boxH + 2,
 
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                       })
 
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              self:add(Fill:new{
 
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                          fill = {0,0,0},
 
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                          x = boxL,
 
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                          y = boxT,
 
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                          width = boxW,
 
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                          height = boxH,
 
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                       })
 
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              self:add(Text:new{
 
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                          text = 'You died',
 
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                          x = boxL,
 
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                          y = boxT + 10,
 
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                          width = boxW,
 
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                          font = 16,
 
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                          align = 'center'
 
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                       })
 
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              self.timer = Text:new{
 
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                 text = 'Respawning in ...',
 
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                 x = boxL,
 
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                 y = boxT + 40,
 
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                 width = boxW,
 
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                 font = 16,
 
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                 align = 'center'
 
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              }
 
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              self:add(self.timer)
 
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           end,
 
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   onUpdate = function (self)
 
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                 local time = math.floor(self.died + 5 - love.timer.getTime())
 
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                 self.timer.text = 'Respawning in ' .. time .. '...'
 
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                 if time <= 0 then
 
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                    local m = math.ceil(the.player.money * .8)
 
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                    the.player = SpacePlayer:new{
 
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                       x = the.storage.data.player.x,
 
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                       y = the.storage.data.player.y,
 
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                       money = m,
 
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                       cargoSpace = the.storage.data.player.cargoSpace
 
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                    }
 
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                    the.app.view:add(the.player)
 
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                    the.app.view:add(the.player.thrust)
 
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                    the.app.view:add(the.player.shield)
 
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                    the.app.view.focus = the.player
 
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                    the.interface:remove(self)
 
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                 end
 
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              end
 
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}
 
 
'\\ No newline at end of file'