/traderous

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Viewing changes to enemy.lua

  • Committer: Josh C
  • Date: 2013-06-23 02:28:12 UTC
  • Revision ID: josh@9ix.org-20130623022812-zhz3azvff45bgsw1
bigger space, slower movement, maintain enemy density

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-- player = 300 accel, 400 velLimit
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local accelLimit = 150
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local velLimit = 200
 
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local velLimit = 300
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Enemy = Tile:extend {
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   image = 'data/enemy.png',
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   maxVelocity = {x=velLimit,y=velLimit},
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                           self.state = 'combat'
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                           self.target = the.player
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                        end
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                     elseif pdist2 > (2 * the.app.width)^2 then
 
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                     elseif pdist2 > (3 * the.app.width)^2 then
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                        if self.state == 'combat' then
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                           self.state = 'patrolling'
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                           self:chooseTarget()