/traderous

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Viewing changes to planet.lua

  • Committer: Josh C
  • Date: 2013-06-16 03:32:01 UTC
  • Revision ID: josh@9ix.org-20130616033201-91uqlfnqa6cgo989
make sure every planet trades something

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              self.indicator = Tile:new{ image = 'data/planet1ind.png' }
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              the.indicators:add(self.indicator)
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              for _, good in ipairs(self.potentialGoods) do
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                 if math.random() < good.chance then
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                    local tier = math.random(4) -- betw 1 and 4
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                    if tier == 1 then
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                       table.insert(self.goods, {good.name, good.low})
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                    elseif tier ==2 then
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                       table.insert(self.goods, {good.name, good.high})
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                    else
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                       -- double chance for med (3 or 4)
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                       table.insert(self.goods, {good.name, good.med})
 
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              while #self.goods == 0 do
 
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                 for _, good in ipairs(self.potentialGoods) do
 
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                    if math.random() < good.chance then
 
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                       local tier = math.random(4) -- betw 1 and 4
 
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                       if tier == 1 then
 
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                          table.insert(self.goods, {good.name, good.low})
 
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                       elseif tier ==2 then
 
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                          table.insert(self.goods, {good.name, good.high})
 
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                       else
 
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                          -- double chance for med (3 or 4)
 
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                          table.insert(self.goods, {good.name, good.med})
 
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                       end
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                    end
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                 end
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              end