/traderous

To get this branch, use:
bzr branch /bzr/traderous

« back to all changes in this revision

Viewing changes to planet.lua

  • Committer: Josh C
  • Date: 2013-06-16 03:28:16 UTC
  • Revision ID: josh@9ix.org-20130616032816-wue00cdqvlqr3rre
give planets sami-random goods at semi-random prices

Show diffs side-by-side

added added

removed removed

1
1
Planet = Tile:extend {
2
2
   image = 'data/planet1.png',
3
 
   goods = {
4
 
      {'Bobble-Headed Dolls', 100},
5
 
      {'Alliance Foodstuffs', 400},
6
 
      {'Moonbrained Passengers', 6000},
 
3
   potentialGoods = {
 
4
      {name = 'Bobble-Headed Dolls',
 
5
       low = 50, med = 100, high = 150,
 
6
       chance = 0.5},
 
7
      {name = 'Alliance Foodstuffs',
 
8
       low = 100, med = 250, high = 400,
 
9
       chance = 0.8},
 
10
      {name = 'Antique Weapons',
 
11
       low = 5000, med = 6000, high = 8000,
 
12
       chance = 0.1}
7
13
   },
 
14
   goods = {},
8
15
   onNew = function (self)
9
16
              self.indicator = Tile:new{ image = 'data/planet1ind.png' }
10
17
              the.indicators:add(self.indicator)
 
18
 
 
19
              for _, good in ipairs(self.potentialGoods) do
 
20
                 if math.random() < good.chance then
 
21
                    local tier = math.random(4) -- betw 1 and 4
 
22
                    if tier == 1 then
 
23
                       table.insert(self.goods, {good.name, good.low})
 
24
                    elseif tier ==2 then
 
25
                       table.insert(self.goods, {good.name, good.high})
 
26
                    else
 
27
                       -- double chance for med (3 or 4)
 
28
                       table.insert(self.goods, {good.name, good.med})
 
29
                    end
 
30
                 end
 
31
              end
11
32
           end,
12
33
   onUpdate = function (self)
13
34
                 if the.keys:justPressed('l') then