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Viewing changes to bullet.lua

  • Committer: Josh C
  • Date: 2013-05-13 20:41:14 UTC
  • Revision ID: josh@9ix.org-20130513204114-wtg735gs4b38wad4
extract wrapping behavior, wrap bullets

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-- TODO: these need to come out of a factory
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Bullet = Tile:extend {
 
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Bullet = WrapTile:extend {
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   image = 'data/laser.png',
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   onNew = function(self)
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              --self.velocity = vector.new(1000, 0) -- veclocity 800
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              self.createdAt = love.timer.getTime()
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           end,
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   onUpdate = function(self, dt)
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                 if love.timer.getTime() - self.createdAt > 2 then
 
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                 if love.timer.getTime() - self.createdAt > 1 then
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                    -- TODO: reuse these (see factory idea above)
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                    self:die()
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                    the.app.view:remove(self)