/ld27

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-25 15:24:12 UTC
  • Revision ID: josh@9ix.org-20130825152412-t0uzxw6fd92i81rj
pause/quit screen

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--require 'wrap_tile'
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require 'player'
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require 'goal'
 
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require 'pause_view'
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GameView = View:extend {
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   gameStart = 0,
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                    the.player.collider:collide(the.activeGoal)
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                 end
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                 -- for _, mirror in ipairs(the.mirrors.sprites) do
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                 --    if not mirror.of then
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                 --       print('mirror:' .. inspect(mirror))
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                 --       error('mirror OF NOTHING')
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                 --    end
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                 -- end
 
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                 if the.keys:justPressed('escape', 'q') then
 
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                    PauseView:new():activate()
 
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                 end
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              end,
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   switchMaze = function(self)
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                   if the.activeMaze then
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              end
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           end,
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   onUpdate = function (self, dt)
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                 if the.keys:justPressed('escape') then
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                    if the.profiler then
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                       the.profiler:stop()
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                       local outfile = io.open( "profile.txt", "w+" )
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                       the.profiler:report( outfile )
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                       outfile:close()
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                    end
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                    self.quit()
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                 end
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              end
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}