/ld27

To get this branch, use:
bzr branch /bzr/ld27

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-08-24 23:14:01 UTC
  • Revision ID: josh@9ix.org-20130824231401-civglef1wj2oi7g6
... more maze (and darker fade, and no collision during debug)

Show diffs side-by-side

added added

removed removed

44
44
                    self:switchMaze()
45
45
                 end
46
46
 
47
 
                 the.activeMaze:collide(the.player)
48
 
 
 
47
                 if not (DEBUG and the.console.visible) then
 
48
                    the.activeMaze:collide(the.player)
 
49
                 end
49
50
 
50
51
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
51
52
                 --    if not mirror.of then
75
76
                   the.player.scale = the.activeMaze.playerScale
76
77
 
77
78
                   self._fx = {0,0,0,0}
78
 
                   self.tween:start(self._fx, 4, 150, 10, 'quadIn')
 
79
                   self.tween:start(self._fx, 4, 175, 10, 'quadIn')
79
80
 
80
81
                   self.lastChange = love.timer.getMicroTime()
81
82
                end,