/ld26

To get this branch, use:
bzr branch /bzr/ld26
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Transition = Group:extend {
   visible = false,
   onNew = function(self)
              local t = self
              -- NOTE: X/Y will fail if you init Transition before Player!
              box = Fill:new{x = self.x, y = self.y,
                             height = self.height or the.player.height,
                             width = self.width or the.player.width,
                             fill = {0, 255, 0},
                             onCollide = function(self, other, xOl, yOl)
                                            -- (sanity check)
                                            if other == the.player then
                                               the.view:newLevel(t.target)
                                               if t.targetX or t.targetY then
                                                  the.player.x = t.targetX
                                                  the.player.y = t.targetY
                                               end
                                            else
                                               print("Colliding with: "..other)
                                            end
                                         end
                          }
              self:add(box)
              self:add(Text:new{x = self.x, y = self.y,
                                text = "T"
                             })

              -- make sure collision doesn't think group is a sprite
              self.x, self.y, self.width, self.height = nil, nil, nil, nil
           end,
   onUpdate = function(self, dt)
                 self.visible = DEBUG and the.console.visible
              end
}