/ld26

To get this branch, use:
bzr branch http://9ix.org/bzr/ld26
12 by Josh C
area transitions
1
Transition = Group:extend {
2
   visible = false,
3
   onNew = function(self)
15 by Josh C
more transitions and collisions
4
              local t = self
12 by Josh C
area transitions
5
              -- NOTE: X/Y will fail if you init Transition before Player!
6
              box = Fill:new{x = self.x, y = self.y,
14 by Josh C
some transitions in svg
7
                             height = self.height or the.player.height,
8
                             width = self.width or the.player.width,
12 by Josh C
area transitions
9
                             fill = {0, 255, 0},
10
                             onCollide = function(self, other, xOl, yOl)
11
                                            -- (sanity check)
12
                                            if other == the.player then
15 by Josh C
more transitions and collisions
13
                                               the.view:newLevel(t.target)
14
                                               if t.targetX or t.targetY then
15
                                                  the.player.x = t.targetX
16
                                                  the.player.y = t.targetY
17
                                               end
12 by Josh C
area transitions
18
                                            else
19
                                               print("Colliding with: "..other)
20
                                            end
21
                                         end
22
                          }
23
              self:add(box)
24
              self:add(Text:new{x = self.x, y = self.y,
25
                                text = "T"
26
                             })
14 by Josh C
some transitions in svg
27
28
              -- make sure collision doesn't think group is a sprite
29
              self.x, self.y, self.width, self.height = nil, nil, nil, nil
12 by Josh C
area transitions
30
           end,
31
   onUpdate = function(self, dt)
32
                 self.visible = DEBUG and the.console.visible
33
              end
34
}