/ld26

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Viewing changes to gatetrigger.lua

  • Committer: Josh C
  • Date: 2013-04-28 23:14:19 UTC
  • Revision ID: josh@9ix.org-20130428231419-930dlct49eh71pr8
gate

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GateTrigger = Sprite:extend {
 
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   onNew = function(self)
 
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              print(self.x, self.y, self.width, self.height)
 
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           end,
 
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   onCollide = function (self, other, xOl, yOl)
 
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                    --print('collide')
 
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                    if the.inventory.items['flag'] then
 
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                       print('have flag')
 
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                       gateup.visible = false
 
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                       gatedown.visible = true
 
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                       the.inventory:remove('flag')
 
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                    end
 
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                    if gateup.visible then
 
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                       self:displace(other)
 
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                    end
 
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                 end
 
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}
 
 
'\\ No newline at end of file'