/ld26-basecode

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  • Committer: Josh C
  • Date: 2013-04-23 16:17:44 UTC
  • Revision ID: josh@9ix.org-20130423161744-20ltahst6yf9ftcq
basecode

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STRICT = true
 
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DEBUG = true
 
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require 'zoetrope'
 
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require 'sprite'
 
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require 'version'
 
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util = {
 
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   dim = function(dir)
 
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      if dir == 'x' then
 
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         return 'width'
 
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      elseif dir == 'y' then
 
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         return 'height'
 
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      else
 
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         if STRICT then error('dir '..dir) end
 
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      end
 
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   end
 
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}
 
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GameView = View:extend {
 
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   onNew = function (self)
 
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              t = Text:new{y = 300, width = the.app.width, align = 'center',
 
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                           text = 'This space intentionally left blank'}
 
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              self:add(t)
 
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              --self:loadLayers('data/map.lua')
 
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              --self.focus = the.player
 
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              --self:clampTo(self.map)
 
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           end,
 
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   draw = function (self, x, y)
 
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             View.draw(self, x, y)
 
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             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
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          end
 
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}
 
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MenuScreen = View:extend {
 
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   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
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   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
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   onNew = function(self)
 
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              self:add(self.title)
 
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              self.title:centerAround(400, 200)
 
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           end,
 
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   onUpdate = function(self, elapsed)
 
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                 if the.keys:allJustPressed() then
 
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                    the.app.view = GameView:new()
 
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                 end
 
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              end
 
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}
 
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the.app = App:new {
 
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   record = true,
 
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   onRun = function (self)
 
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              self.view = MenuScreen:new()
 
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              if DEBUG then
 
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                 self.console:watch('VERSION', 'VERSION')
 
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                 self.console:watch('updateTook', 'the.updateTook')
 
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                 --self.console:watch('drawTook', 'the.drawTook')
 
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              end
 
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           end,
 
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   onUpdate = function (self, dt)
 
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                 if the.keys:justPressed('escape') then
 
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                    self.quit()
 
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                 end
 
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              end,
 
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   update = function (self, dt)
 
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               the.updateStart = love.timer.getMicroTime()
 
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               App.update(self, dt)
 
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               if the.updateStart then
 
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                  the.updateTook = love.timer.getMicroTime() - the.updateStart
 
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               end
 
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            end
 
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}