/zoeplat

To get this branch, use:
bzr branch http://9ix.org/bzr/zoeplat
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STRICT = true
DEBUG = true

require 'zoetrope'

Player = Tile:extend {
   image = 'data/player.png',
   onNew = function (self)
              self.velocity.y = 0
              self.maxVelocity.y = 400
           end,
   onStartFrame = function (self)
                     -- this is all in startframe so it happens before
                     -- physics calc at beginning of update

                     self.velocity.x = 0
                     self.acceleration.y = 800

                     if the.keys:pressed('left') then
                        self.velocity.x = -200
                     elseif the.keys:pressed('right') then
                        self.velocity.x = 200
                     end

                     if the.keys:justPressed('up') then
                        self.velocity.y = -400
                     end
                  end,
   onUpdate = function (self)
                 -- this is called after physics, so this makes sense here
                 the.view.map:subdisplace(self)
              end
}

GameView = View:extend {
   onNew = function (self)
              self:loadLayers('data/map.lua')
              self.focus = the.player
              self:clampTo(self.map)
           end
}

the.app = App:new {
   onRun = function (self)
              self.view = GameView:new()
           end,
   onUpdate = function (self, dt)
                 if the.keys:justPressed('escape') then
                    love.event.quit()
                 end
              end
}