/zoeplat

To get this branch, use:
bzr branch http://9ix.org/bzr/zoeplat

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-03-05 22:06:58 UTC
  • Revision ID: josh@9ix.org-20130305220658-92yptjso9z57vzly
use zoetrope 288:a82a08660477 2013-02-23

Show diffs side-by-side

added added

removed removed

Lines of Context:
26
26
                        self.velocity.y = -400
27
27
                     end
28
28
                  end,
29
 
   onCollide = function (self, other, xOverlap, yOverlap)
30
 
                  -- seriously, why does this even fire?
31
 
                  if other == the.view.map then return end
32
 
 
33
 
                  --print(string.format('col s{x=%i y=%i w=%i h=%i} %s', self.x, self.y, self.width, self.height, tostring(other)))
34
 
                  --print('vel.x:'..self.velocity.x.." vel.y:"..self.velocity.y)
35
 
 
36
 
                  -- assumption: any other collision is with a solid map tile
37
 
                  if yOverlap > xOverlap then
38
 
                     other:displace(self)
39
 
                  elseif xOverlap > yOverlap then
40
 
                     -- check if we've moved since collisions were generated
41
 
                     local xov, yov = self:overlap(other.x, other.y,
42
 
                                                   other.width, other.height)
43
 
                     if xov ~= 0 and yov ~= 0 then
44
 
                        self.velocity.y = 0
45
 
                        other:displace(self)
46
 
                     end
47
 
                  else
48
 
                     print('??')
49
 
                  end
50
 
 
51
 
               end
 
29
   onUpdate = function (self)
 
30
                 -- this is called after physics, so this makes sense here
 
31
                 the.view.map:subdisplace(self)
 
32
              end
52
33
}
53
34
 
54
35
GameView = View:extend {
56
37
              self:loadLayers('data/map.lua')
57
38
              self.focus = the.player
58
39
              self:clampTo(self.map)
59
 
           end,
60
 
   onUpdate = function (self)
61
 
                 --print('tick')
62
 
                 the.player:collide(self.map)
63
 
                 --self.map:collide(the.player)
64
 
              end
 
40
           end
65
41
}
66
42
 
67
43
the.app = App:new {
69
45
              self.view = GameView:new()
70
46
           end,
71
47
   onUpdate = function (self, dt)
72
 
                 -- apparently I can do this w/ C-A-q if DEBUG is on
73
 
                 -- if the.keys:justPressed('escape') then
74
 
                 --    love.event.quit()
75
 
                 -- end
 
48
                 if the.keys:justPressed('escape') then
 
49
                    love.event.quit()
 
50
                 end
76
51
              end
77
52
}
 
 
b'\\ No newline at end of file'