5
__ = require 'underscore'
6
--inspect = require 'inspect'
20
elseif dir == 'y' then
23
if STRICT then error('dir '..dir) end
7
image = 'data/player.png',
8
onNew = function (self)
10
self.maxVelocity.y = 400
12
onStartFrame = function (self)
13
-- this is all in startframe so it happens before
14
-- physics calc at beginning of update
17
self.acceleration.y = 800
19
if the.keys:pressed('left') then
20
self.velocity.x = -200
21
elseif the.keys:pressed('right') then
25
if the.keys:justPressed('up') then
26
self.velocity.y = -400
29
onUpdate = function (self)
30
-- this is called after physics, so this makes sense here
31
the.view.map:subdisplace(self)
28
35
GameView = View:extend {
30
37
self:loadLayers('data/map.lua')
31
38
self.focus = the.player
32
39
self:clampTo(self.map)
34
the.recorder = Recorder:new{mousePosInterval = 9999}
35
the.app.meta:add(the.recorder)
36
if the.app.record then
37
the.recorder:startRecording()
38
elseif the.app.playback then
39
local storage = Storage:new{filename = 'record.lua'}
41
--print(inspect(storage.data))
42
the.recorder.record = storage.data
43
the.recorder:startPlaying()
46
onUpdate = function (self)
47
--print('drawTook: ', the.drawTook)
49
--the.player:collide(self.map)
50
--self.map:collide(the.player)
52
-- draw = function (self, x, y)
53
-- View.draw(self, x, y)
55
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
59
MenuScreen = View:extend {
60
--title = Text:new{text = "Test Platform Game", font = 48, wordWrap = false},
61
title = Tile:new{image = 'data/title.png', x = 0, y = 0},
62
onNew = function(self)
64
--self.title:centerAround(400, 200)
66
onUpdate = function(self, elapsed)
67
if the.keys:allJustPressed() then
68
the.app.view = GameView:new()
73
43
the.app = App:new {
75
44
onRun = function (self)
76
self.view = MenuScreen:new()
78
self.console:watch('VERSION', 'VERSION')
79
self.console:watch('onGround', 'the.player.onGround')
80
self.console:watch('onWall', 'the.player.onWall')
81
self.console:watch('updateTook', 'the.updateTook')
82
self.console:watch('drawTook', 'the.drawTook')
83
self.console:watch('recorder state', 'the.recorder.state')
86
--the.profiler = newProfiler('time', 2000)
87
--the.profiler = newProfiler()
88
--the.profiler:start()
45
self.view = GameView:new()
90
47
onUpdate = function (self, dt)
91
48
if the.keys:justPressed('escape') then
94
local outfile = io.open( "profile.txt", "w+" )
95
the.profiler:report( outfile )
99
if self.record and the.recorder then
100
if not love.filesystem.remove('record.lua') then
101
print('could not remove record.lua')
103
local storage = Storage:new{
104
data = the.recorder.record,
105
filename = 'record.lua'
108
--print(inspect(the.recorder.record))
114
update = function (self, dt)
115
the.updateStart = love.timer.getMicroTime()
117
if the.updateStart then
118
the.updateTook = love.timer.getMicroTime() - the.updateStart
123
function love.load (arg)
124
opts = getopt(arg, '')
126
the.app.playback = true
127
the.app.record = false
128
elseif opts['r'] then
129
the.app.record = true
b'\\ No newline at end of file'
b'\\ No newline at end of file'