/zoeplat

To get this branch, use:
bzr branch http://9ix.org/bzr/zoeplat

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-04-22 20:42:06 UTC
  • Revision ID: josh@9ix.org-20130422204206-of4wo7sulpkp0pft
stop build from dropping backup files EVERYWHERE

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
 
6
 
Player = Tile:extend {
7
 
   image = 'data/player.png',
8
 
   onNew = function (self)
9
 
              self.velocity.y = 0
10
 
              self.maxVelocity.y = 400
11
 
           end,
12
 
   onStartFrame = function (self)
13
 
                     -- this is all in startframe so it happens before
14
 
                     -- physics calc at beginning of update
15
 
 
16
 
                     self.velocity.x = 0
17
 
                     self.acceleration.y = 800
18
 
 
19
 
                     if the.keys:pressed('left') then
20
 
                        self.velocity.x = -200
21
 
                     elseif the.keys:pressed('right') then
22
 
                        self.velocity.x = 200
23
 
                     end
24
 
 
25
 
                     if the.keys:justPressed('up') then
26
 
                        self.velocity.y = -400
27
 
                     end
28
 
                  end,
29
 
   onCollide = function (self, other, xOverlap, yOverlap)
30
 
                  -- seriously, why does this even fire?
31
 
                  if other == the.view.map then return end
32
 
 
33
 
                  --print(string.format('col s{x=%i y=%i w=%i h=%i} %s', self.x, self.y, self.width, self.height, tostring(other)))
34
 
                  --print('vel.x:'..self.velocity.x.." vel.y:"..self.velocity.y)
35
 
 
36
 
                  -- assumption: any other collision is with a solid map tile
37
 
                  if yOverlap > xOverlap then
38
 
                     other:displace(self)
39
 
                  elseif xOverlap > yOverlap then
40
 
                     -- check if we've moved since collisions were generated
41
 
                     local xov, yov = self:overlap(other.x, other.y,
42
 
                                                   other.width, other.height)
43
 
                     if xov ~= 0 and yov ~= 0 then
44
 
                        self.velocity.y = 0
45
 
                        other:displace(self)
46
 
                     end
47
 
                  else
48
 
                     print('??')
49
 
                  end
50
 
 
51
 
               end
 
5
__ = require 'underscore'
 
6
--inspect = require 'inspect'
 
7
require 'pepperprof'
 
8
require 'getopt_alt'
 
9
 
 
10
require 'sprite'
 
11
require 'animation'
 
12
require 'player'
 
13
require 'balloon'
 
14
require 'version'
 
15
 
 
16
util = {
 
17
   dim = function(dir)
 
18
      if dir == 'x' then
 
19
         return 'width'
 
20
      elseif dir == 'y' then
 
21
         return 'height'
 
22
      else
 
23
         if STRICT then error('dir '..dir) end
 
24
      end
 
25
   end
52
26
}
53
27
 
54
28
GameView = View:extend {
56
30
              self:loadLayers('data/map.lua')
57
31
              self.focus = the.player
58
32
              self:clampTo(self.map)
 
33
 
 
34
              the.recorder = Recorder:new{mousePosInterval = 9999}
 
35
              the.app.meta:add(the.recorder)
 
36
              if the.app.record then
 
37
                 the.recorder:startRecording()
 
38
              elseif the.app.playback then
 
39
                 local storage = Storage:new{filename = 'record.lua'}
 
40
                 storage:load()
 
41
                 --print(inspect(storage.data))
 
42
                 the.recorder.record = storage.data
 
43
                 the.recorder:startPlaying()
 
44
              end
59
45
           end,
60
46
   onUpdate = function (self)
 
47
                 --print('drawTook: ', the.drawTook)
61
48
                 --print('tick')
62
 
                 the.player:collide(self.map)
 
49
                 --the.player:collide(self.map)
63
50
                 --self.map:collide(the.player)
 
51
              end,
 
52
   -- draw = function (self, x, y)
 
53
   --           View.draw(self, x, y)
 
54
 
 
55
   --           love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
56
   --        end
 
57
}
 
58
 
 
59
MenuScreen = View:extend {
 
60
   --title = Text:new{text = "Test Platform Game", font = 48, wordWrap = false},
 
61
   title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
62
   onNew = function(self)
 
63
              self:add(self.title)
 
64
              --self.title:centerAround(400, 200)
 
65
           end,
 
66
   onUpdate = function(self, elapsed)
 
67
                 if the.keys:allJustPressed() then
 
68
                    the.app.view = GameView:new()
 
69
                 end
64
70
              end
65
71
}
66
72
 
67
73
the.app = App:new {
 
74
   record = true,
68
75
   onRun = function (self)
69
 
              self.view = GameView:new()
 
76
              self.view = MenuScreen:new()
 
77
              if DEBUG then
 
78
                 self.console:watch('VERSION', 'VERSION')
 
79
                 self.console:watch('onGround', 'the.player.onGround')
 
80
                 self.console:watch('onWall', 'the.player.onWall')
 
81
                 self.console:watch('updateTook', 'the.updateTook')
 
82
                 self.console:watch('drawTook', 'the.drawTook')
 
83
                 self.console:watch('recorder state', 'the.recorder.state')
 
84
              end
 
85
 
 
86
              --the.profiler = newProfiler('time', 2000)
 
87
              --the.profiler = newProfiler()
 
88
              --the.profiler:start()
70
89
           end,
71
90
   onUpdate = function (self, dt)
72
 
                 -- apparently I can do this w/ C-A-q if DEBUG is on
73
 
                 -- if the.keys:justPressed('escape') then
74
 
                 --    love.event.quit()
75
 
                 -- end
76
 
              end
77
 
}
 
 
b'\\ No newline at end of file'
 
91
                 if the.keys:justPressed('escape') then
 
92
                    if the.profiler then
 
93
                       the.profiler:stop()
 
94
                       local outfile = io.open( "profile.txt", "w+" )
 
95
                       the.profiler:report( outfile )
 
96
                       outfile:close()
 
97
                    end
 
98
 
 
99
                    if self.record and the.recorder then
 
100
                       if not love.filesystem.remove('record.lua') then
 
101
                          print('could not remove record.lua')
 
102
                       end
 
103
                       local storage = Storage:new{
 
104
                          data = the.recorder.record,
 
105
                          filename = 'record.lua'
 
106
                       }
 
107
                       storage:save(false)
 
108
                       --print(inspect(the.recorder.record))
 
109
                    end
 
110
 
 
111
                    self.quit()
 
112
                 end
 
113
              end,
 
114
   update = function (self, dt)
 
115
               the.updateStart = love.timer.getMicroTime()
 
116
               App.update(self, dt)
 
117
               if the.updateStart then
 
118
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
 
119
               end
 
120
            end
 
121
}
 
122
 
 
123
function love.load (arg)
 
124
   opts = getopt(arg, '')
 
125
   if opts['p'] then
 
126
      the.app.playback = true
 
127
      the.app.record = false
 
128
   elseif opts['r'] then
 
129
      the.app.record = true
 
130
   end
 
131
 
 
132
   the.app:run()
 
133
end
 
 
b'\\ No newline at end of file'