5
_ = require 'underscore'
5
__ = require 'underscore'
6
6
--inspect = require 'inspect'
8
Player = Animation:extend {
9
image = 'data/player.png',
13
stand = { frames = { 1 }, fps = 1 },
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walk = { frames = { 2, 3 }, fps = 5 },
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jump = { frames = { 4 }, fps = 1 }
17
onNew = function (self)
19
self.maxVelocity.y = 400
21
doPhysics = function (self, dir, elapsed)
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local vel = self.velocity
23
local acc = self.acceleration
24
local drag = self.drag
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local minVel = self.minVelocity
26
local maxVel = self.maxVelocity
28
-- check existence of properties
31
assert(vel, 'active sprite has no velocity property')
32
assert(acc, 'active sprite has no acceleration property')
33
assert(drag, 'active sprite has no drag property')
34
assert(minVel, 'active sprite has no minVelocity property')
35
assert(maxVel, 'active sprite has no maxVelocity property')
36
assert(_.include({'x','y','rotation'}, dir), 'direction should be x, y, or rotation')
41
vel.rotation = vel.rotation or 0
45
if acc[dir] and acc[dir] ~= 0 then
46
vel[dir] = vel[dir] + acc[dir] * elapsed
50
vel[dir] = vel[dir] - drag[dir] * elapsed
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if vel[dir] < 0 then vel[dir] = 0 end
52
elseif vel[dir] < 0 then
53
vel[dir] = vel[dir] + drag[dir] * elapsed
54
if vel[dir] > 0 then vel[dir] = 0 end
59
if minVel[dir] and vel[dir] < minVel[dir] then vel[dir] = minVel[dir] end
60
if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
62
if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
64
onStartFrame = function (self)
65
-- this is all in startframe so it happens before
66
-- physics calc at beginning of update
68
-- jumping/falling updates could go in EndFrame...
69
self.falling = self.velocity.y > 0
70
if self.falling then self.jumping = false end
71
--print(self.jumping, self.falling)
73
if (not self.onGround) and (not self.onWall) then
78
self.acceleration.y = 800
81
self.acceleration.y = 0
83
if the.keys:pressed('up') then
84
self.velocity.y = -200
86
elseif the.keys:pressed('down') then
95
if the.keys:pressed('left') then
96
self.velocity.x = -200
97
if self.onGround then self:play('walk') end
98
if self.onWall == 'right' then self.onWall = false end
99
if self.onWall == 'right' then self.onWall = false end
100
elseif the.keys:pressed('right') then
101
self.velocity.x = 200
102
if self.onGround then self:play('walk') end
103
if self.onWall == 'left' then self.onWall = false end
105
if self.onGround then self:play('stand') end
108
if the.keys:justPressed('up') and self.onGround then
109
self.velocity.y = -400
113
update = function (self, elapsed)
114
-- NOTE: this is an override, not a callback
116
self:doPhysics('x', elapsed)
118
self.onGround = false -- right before Y collision callbacks
119
self:doPhysics('y', elapsed)
121
self:collide(the.view.map)
123
Animation.update(self, elapsed)
125
onCollide = function (self, other, xOverlap, yOverlap)
126
-- seriously, why does this even fire?
127
if other == the.view.map then return end
129
--print(string.format('col s{x=%i y=%i w=%i h=%i} %s', self.x, self.y, self.width, self.height, tostring(other)))
130
--print('vel.x:'..self.velocity.x.." vel.y:"..self.velocity.y)
132
-- assumption: any other collision is with a solid map tile
133
if yOverlap > xOverlap then
136
if self.velocity.x > 0 then
137
self.onWall = 'right'
138
elseif self.velocity.x < 0 then
143
elseif xOverlap > yOverlap then
144
-- check if we've moved since collisions were generated
145
local xov, yov = self:overlap(other.x, other.y,
146
other.width, other.height)
147
if xov ~= 0 and yov ~= 0 then
148
--print('y collision')
149
if self.velocity.y > 0 then
20
elseif dir == 'y' then
23
if STRICT then error('dir '..dir) end
164
28
GameView = View:extend {
166
30
self:loadLayers('data/map.lua')
167
31
self.focus = the.player
168
32
self:clampTo(self.map)
34
the.recorder = Recorder:new{mousePosInterval = 9999}
35
the.app.meta:add(the.recorder)
36
if the.app.record then
37
the.recorder:startRecording()
38
elseif the.app.playback then
39
local storage = Storage:new{filename = 'record.lua'}
41
--print(inspect(storage.data))
42
the.recorder.record = storage.data
43
the.recorder:startPlaying()
170
46
onUpdate = function (self)
47
--print('drawTook: ', the.drawTook)
172
49
--the.player:collide(self.map)
173
50
--self.map:collide(the.player)
52
-- draw = function (self, x, y)
53
-- View.draw(self, x, y)
55
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
59
MenuScreen = View:extend {
60
--title = Text:new{text = "Test Platform Game", font = 48, wordWrap = false},
61
title = Tile:new{image = 'data/title.png', x = 0, y = 0},
62
onNew = function(self)
64
--self.title:centerAround(400, 200)
66
onUpdate = function(self, elapsed)
67
if the.keys:allJustPressed() then
68
the.app.view = GameView:new()
177
73
the.app = App:new {
178
75
onRun = function (self)
179
self.view = GameView:new()
180
--print(inspect(_(the.app):keys()))
181
self.console:watch('onGround', 'the.player.onGround')
182
self.console:watch('onWall', 'the.player.onWall')
76
self.view = MenuScreen:new()
78
self.console:watch('VERSION', 'VERSION')
79
self.console:watch('onGround', 'the.player.onGround')
80
self.console:watch('onWall', 'the.player.onWall')
81
self.console:watch('updateTook', 'the.updateTook')
82
self.console:watch('drawTook', 'the.drawTook')
83
self.console:watch('recorder state', 'the.recorder.state')
86
--the.profiler = newProfiler('time', 2000)
87
--the.profiler = newProfiler()
88
--the.profiler:start()
184
90
onUpdate = function (self, dt)
185
if the.keys:justPressed('escape') and
186
not self.console.visible then
91
if the.keys:justPressed('escape') then
94
local outfile = io.open( "profile.txt", "w+" )
95
the.profiler:report( outfile )
99
if self.record and the.recorder then
100
if not love.filesystem.remove('record.lua') then
101
print('could not remove record.lua')
103
local storage = Storage:new{
104
data = the.recorder.record,
105
filename = 'record.lua'
108
--print(inspect(the.recorder.record))
b'\\ No newline at end of file'
114
update = function (self, dt)
115
the.updateStart = love.timer.getMicroTime()
117
if the.updateStart then
118
the.updateTook = love.timer.getMicroTime() - the.updateStart
123
function love.load (arg)
124
opts = getopt(arg, '')
126
the.app.playback = true
127
the.app.record = false
128
elseif opts['r'] then
129
the.app.record = true
b'\\ No newline at end of file'