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Viewing changes to zoetrope/sprites/text.lua

  • Committer: Josh C
  • Date: 2013-03-05 16:38:21 UTC
  • Revision ID: josh@9ix.org-20130305163821-kw70drafjsh7329k
fix jitter caused by focus shift happening in the wrong order.  Looks 
like this is fixed in: 
https://bitbucket.org/klembot/zoetrope/commits/5e67ba491768caab0da8b9afc9954c072851e143

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                if scaleX ~= 1 or scaleY ~= 1 or self.rotation ~= 0 then
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                        love.graphics.pop()
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                end
 
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                Sprite.draw(self, x, y)
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        end,
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        __tostring = function (self)