5
__ = require 'underscore'
5
6
--inspect = require 'inspect'
6
--_ = require 'underscore'
8
Player = Animation:extend {
9
image = 'data/player.png',
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stand = { frames = { 1 }, fps = 1 },
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walk = { frames = { 2, 3 }, fps = 5 },
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jump = { frames = { 4 }, fps = 1 }
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onNew = function (self)
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self.maxVelocity.y = 400
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onStartFrame = function (self)
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-- this is all in startframe so it happens before
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-- physics calc at beginning of update
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-- jumping/falling updates could go in EndFrame...
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self.falling = self.velocity.y > 0
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if self.falling then self.jumping = false end
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--print(self.jumping, self.falling)
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if not self.onGround then
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self.acceleration.y = 800
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if the.keys:pressed('left') then
38
self.velocity.x = -200
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if self.onGround then self:play('walk') end
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elseif the.keys:pressed('right') then
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if self.onGround then self:play('walk') end
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if self.onGround then self:play('stand') end
47
if the.keys:justPressed('up') and self.onGround then
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self.velocity.y = -400
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onUpdate = function (self)
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-- needs to happen right before collision
56
onCollide = function (self, other, xOverlap, yOverlap)
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-- seriously, why does this even fire?
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if other == the.view.map then return end
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--print(string.format('col s{x=%i y=%i w=%i h=%i} %s', self.x, self.y, self.width, self.height, tostring(other)))
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--print('vel.x:'..self.velocity.x.." vel.y:"..self.velocity.y)
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-- assumption: any other collision is with a solid map tile
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if yOverlap > xOverlap then
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if self.velocity.x > 0 then
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elseif self.velocity.x < 0 then
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elseif xOverlap > yOverlap then
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-- check if we've moved since collisions were generated
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local xov, yov = self:overlap(other.x, other.y,
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other.width, other.height)
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if xov ~= 0 and yov ~= 0 then
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--print('y collision')
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if self.velocity.y > 0 then
19
elseif dir == 'y' then
22
if STRICT then error('dir '..dir) end
95
27
GameView = View:extend {
97
29
self:loadLayers('data/map.lua')
98
30
self.focus = the.player
99
31
self:clampTo(self.map)
33
the.recorder = Recorder:new{mousePosInterval = 9999}
34
the.app.meta:add(the.recorder)
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if the.app.record then
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the.recorder:startRecording()
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elseif the.app.playback then
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local storage = Storage:new{filename = 'record.lua'}
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--print(inspect(storage.data))
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the.recorder.record = storage.data
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the.recorder:startPlaying()
101
45
onUpdate = function (self)
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--print('drawTook: ', the.drawTook)
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the.player:collide(self.map)
48
--the.player:collide(self.map)
104
49
--self.map:collide(the.player)
51
-- draw = function (self, x, y)
52
-- View.draw(self, x, y)
54
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
58
MenuScreen = View:extend {
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--title = Text:new{text = "Test Platform Game", font = 48, wordWrap = false},
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title = Tile:new{image = 'data/title.png', x = 0, y = 0},
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onNew = function(self)
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--self.title:centerAround(400, 200)
65
onUpdate = function(self, elapsed)
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if the.keys:allJustPressed() then
67
the.app.view = GameView:new()
108
72
the.app = App:new {
109
74
onRun = function (self)
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self.view = GameView:new()
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--print(inspect(_(the.app):keys()))
112
self.console:watch('onGround', 'the.player.onGround')
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self.console:watch('onWall', 'the.player.onWall')
75
self.view = MenuScreen:new()
77
self.console:watch('onGround', 'the.player.onGround')
78
self.console:watch('onWall', 'the.player.onWall')
79
self.console:watch('updateTook', 'the.updateTook')
80
self.console:watch('drawTook', 'the.drawTook')
81
self.console:watch('recorder state', 'the.recorder.state')
84
--the.profiler = newProfiler('time', 2000)
85
--the.profiler = newProfiler()
86
--the.profiler:start()
115
88
onUpdate = function (self, dt)
116
if the.keys:justPressed('escape') and
117
not self.console.visible then
89
if the.keys:justPressed('escape') then
92
local outfile = io.open( "profile.txt", "w+" )
93
the.profiler:report( outfile )
97
if self.record and the.recorder then
98
if not love.filesystem.remove('record.lua') then
99
print('could not remove record.lua')
101
local storage = Storage:new{
102
data = the.recorder.record,
103
filename = 'record.lua'
106
--print(inspect(the.recorder.record))
b'\\ No newline at end of file'
112
update = function (self, dt)
113
the.updateStart = love.timer.getMicroTime()
115
if the.updateStart then
116
the.updateTook = love.timer.getMicroTime() - the.updateStart
121
function love.load (arg)
122
opts = getopt(arg, '')
124
the.app.playback = true
125
the.app.record = false
126
elseif opts['r'] then
127
the.app.record = true
b'\\ No newline at end of file'