6
Player = Animation:extend {
7
image = 'data/player.png',
11
stand = { frames = { 1 }, fps = 1 },
12
walk = { frames = { 2, 3 }, fps = 5 },
13
jump = { frames = { 4 }, fps = 1 }
15
onNew = function (self)
17
self.maxVelocity.y = 400
19
onStartFrame = function (self)
20
-- this is all in startframe so it happens before
21
-- physics calc at beginning of update
24
self.acceleration.y = 800
26
if the.keys:pressed('left') then
27
self.velocity.x = -200
29
elseif the.keys:pressed('right') then
36
if the.keys:justPressed('up') then
37
self.velocity.y = -400
40
onCollide = function (self, other, xOverlap, yOverlap)
41
-- seriously, why does this even fire?
42
if other == the.view.map then return end
44
--print(string.format('col s{x=%i y=%i w=%i h=%i} %s', self.x, self.y, self.width, self.height, tostring(other)))
45
--print('vel.x:'..self.velocity.x.." vel.y:"..self.velocity.y)
47
-- assumption: any other collision is with a solid map tile
48
if yOverlap > xOverlap then
50
elseif xOverlap > yOverlap then
51
-- check if we've moved since collisions were generated
52
local xov, yov = self:overlap(other.x, other.y,
53
other.width, other.height)
54
if xov ~= 0 and yov ~= 0 then
5
__ = require 'underscore'
6
--inspect = require 'inspect'
19
elseif dir == 'y' then
22
if STRICT then error('dir '..dir) end
65
27
GameView = View:extend {
67
29
self:loadLayers('data/map.lua')
68
30
self.focus = the.player
69
31
self:clampTo(self.map)
33
the.recorder = Recorder:new{mousePosInterval = 9999}
34
the.app.meta:add(the.recorder)
35
if the.app.record then
36
the.recorder:startRecording()
37
elseif the.app.playback then
38
local storage = Storage:new{filename = 'record.lua'}
40
--print(inspect(storage.data))
41
the.recorder.record = storage.data
42
the.recorder:startPlaying()
71
45
onUpdate = function (self)
46
--print('drawTook: ', the.drawTook)
73
the.player:collide(self.map)
48
--the.player:collide(self.map)
74
49
--self.map:collide(the.player)
51
-- draw = function (self, x, y)
52
-- View.draw(self, x, y)
54
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
78
58
the.app = App:new {
79
60
onRun = function (self)
80
61
self.view = GameView:new()
63
self.console:watch('onGround', 'the.player.onGround')
64
self.console:watch('onWall', 'the.player.onWall')
65
self.console:watch('updateTook', 'the.updateTook')
66
self.console:watch('drawTook', 'the.drawTook')
67
self.console:watch('recorder state', 'the.recorder.state')
70
--the.profiler = newProfiler('time', 2000)
71
--the.profiler = newProfiler()
72
--the.profiler:start()
82
74
onUpdate = function (self, dt)
83
-- apparently I can do this w/ C-A-q if DEBUG is on
84
-- if the.keys:justPressed('escape') then
b'\\ No newline at end of file'
75
if the.keys:justPressed('escape') then
78
local outfile = io.open( "profile.txt", "w+" )
79
the.profiler:report( outfile )
84
if not love.filesystem.remove('record.lua') then
85
print('could not remove record.lua')
87
local storage = Storage:new{
88
data = the.recorder.record,
89
filename = 'record.lua'
92
--print(inspect(the.recorder.record))
98
update = function (self, dt)
99
the.updateStart = love.timer.getMicroTime()
101
if the.updateStart then
102
the.updateTook = love.timer.getMicroTime() - the.updateStart
107
function love.load (arg)
108
opts = getopt(arg, '')
110
the.app.playback = true
111
the.app.record = false
112
elseif opts['r'] then
113
the.app.record = true
b'\\ No newline at end of file'