/zoeplat

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  • Committer: Josh C
  • Date: 2013-04-11 00:15:03 UTC
  • Revision ID: josh@9ix.org-20130411001503-u3hxmtsjcw9i3lo7
actually make separate player/sprite work.  clean up some code that 
assumes debug mode

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STRICT = true
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DEBUG = true
 
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DEBUG = false
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require 'zoetrope'
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Player = Tile:extend {
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   image = 'data/player.png',
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   onNew = function (self)
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              self.velocity.y = 0
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              self.maxVelocity.y = 400
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           end,
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   onStartFrame = function (self)
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                     -- this is all in startframe so it happens before
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                     -- physics calc at beginning of update
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                     self.velocity.x = 0
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                     self.acceleration.y = 800
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                     if the.keys:pressed('left') then
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                        self.velocity.x = -200
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                     elseif the.keys:pressed('right') then
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                        self.velocity.x = 200
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                     end
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                     if the.keys:justPressed('up') then
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                        self.velocity.y = -400
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                     end
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                  end,
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   onUpdate = function (self)
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                 -- this is called after physics, so this makes sense here
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                 the.view.map:subdisplace(self)
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              end
 
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__ = require 'underscore'
 
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--inspect = require 'inspect'
 
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require 'pepperprof'
 
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require 'getopt_alt'
 
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require 'sprite'
 
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require 'player'
 
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util = {
 
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   dim = function(dir)
 
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      if dir == 'x' then
 
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         return 'width'
 
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      elseif dir == 'y' then
 
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         return 'height'
 
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      else
 
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         if STRICT then error('dir '..dir) end
 
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      end
 
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   end
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}
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GameView = View:extend {
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              self:loadLayers('data/map.lua')
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              self.focus = the.player
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              self:clampTo(self.map)
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           end
 
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              the.recorder = Recorder:new{mousePosInterval = 9999}
 
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              the.app.meta:add(the.recorder)
 
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              if the.app.record then
 
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                 the.recorder:startRecording()
 
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              elseif the.app.playback then
 
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                 local storage = Storage:new{filename = 'record.lua'}
 
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                 storage:load()
 
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                 --print(inspect(storage.data))
 
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                 the.recorder.record = storage.data
 
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                 the.recorder:startPlaying()
 
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              end
 
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           end,
 
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   onUpdate = function (self)
 
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                 --print('drawTook: ', the.drawTook)
 
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                 --print('tick')
 
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                 --the.player:collide(self.map)
 
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                 --self.map:collide(the.player)
 
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              end,
 
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   -- draw = function (self, x, y)
 
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   --           View.draw(self, x, y)
 
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   --           love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
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   --        end
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}
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the.app = App:new {
 
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   record = true,
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   onRun = function (self)
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              self.view = GameView:new()
 
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              if DEBUG then
 
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                 self.console:watch('onGround', 'the.player.onGround')
 
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                 self.console:watch('onWall', 'the.player.onWall')
 
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                 self.console:watch('updateTook', 'the.updateTook')
 
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                 self.console:watch('drawTook', 'the.drawTook')
 
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                 self.console:watch('recorder state', 'the.recorder.state')
 
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              end
 
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              --the.profiler = newProfiler('time', 2000)
 
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              --the.profiler = newProfiler()
 
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              --the.profiler:start()
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           end,
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   onUpdate = function (self, dt)
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                 if the.keys:justPressed('escape') then
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                    love.event.quit()
 
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                    if the.profiler then
 
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                       the.profiler:stop()
 
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                       local outfile = io.open( "profile.txt", "w+" )
 
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                       the.profiler:report( outfile )
 
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                       outfile:close()
 
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                    end
 
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                    if self.record then
 
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                       if not love.filesystem.remove('record.lua') then
 
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                          print('could not remove record.lua')
 
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                       end
 
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                       local storage = Storage:new{
 
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                          data = the.recorder.record,
 
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                          filename = 'record.lua'
 
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                       }
 
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                       storage:save(false)
 
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                       --print(inspect(the.recorder.record))
 
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                    end
 
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                    self.quit()
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                 end
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              end
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}
 
 
b'\\ No newline at end of file'
 
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              end,
 
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   update = function (self, dt)
 
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               the.updateStart = love.timer.getMicroTime()
 
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               App.update(self, dt)
 
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               if the.updateStart then
 
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                  the.updateTook = love.timer.getMicroTime() - the.updateStart
 
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               end
 
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            end
 
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}
 
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function love.load (arg)
 
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   opts = getopt(arg, '')
 
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   if opts['p'] then
 
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      the.app.playback = true
 
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      the.app.record = false
 
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   elseif opts['r'] then
 
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      the.app.record = true
 
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   end
 
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   the.app:run()
 
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end
 
 
b'\\ No newline at end of file'