/zoeplat

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  • Committer: Josh C
  • Date: 2013-04-11 00:15:03 UTC
  • Revision ID: josh@9ix.org-20130411001503-u3hxmtsjcw9i3lo7
actually make separate player/sprite work.  clean up some code that 
assumes debug mode

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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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        <key>BuildMachineOSBuild</key>
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        <string>11D50b</string>
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        <key>CFBundleDevelopmentRegion</key>
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        <string>English</string>
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        <key>CFBundleExecutable</key>
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        <string>love</string>
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        <key>CFBundleIconFile</key>
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        <string>Love.icns</string>
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        <key>CFBundleIdentifier</key>
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        <string>org.9ix.zoeplat</string>
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        <key>CFBundleInfoDictionaryVersion</key>
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        <string>6.0</string>
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        <key>CFBundleName</key>
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        <string>Zoeplat</string>
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        <key>CFBundlePackageType</key>
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        <string>APPL</string>
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        <!--key>CFBundleShortVersionString</key>
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        <string>0.8.0</string>-->
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        <!--<key>CFBundleSignature</key>
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        <string>????</string>-->
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        <key>DTCompiler</key>
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        <string></string>
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        <key>DTPlatformBuild</key>
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        <string>4E2002</string>
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        <key>DTPlatformVersion</key>
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        <string>GM</string>
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        <key>DTSDKBuild</key>
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        <string>11D50a</string>
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        <key>DTSDKName</key>
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        <string>macosx10.7</string>
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        <key>DTXcode</key>
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        <string>0432</string>
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        <key>DTXcodeBuild</key>
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        <string>4E2002</string>
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        <!--<key>NSHumanReadableCopyright</key>
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        <string>© 2006-2012 LÖVE Development Team</string>-->
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        <key>NSMainNibFile</key>
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        <string>SDLMain</string>
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        <key>NSPrincipalClass</key>
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        <string>NSApplication</string>
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</dict>
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</plist>