64
78
if minVel[dir] and vel[dir] < minVel[dir] then vel[dir] = minVel[dir] end
65
79
if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
81
-- ugly hack for falling through floor on really slow frames
82
if math.abs(vel[dir] * elapsed) > 32 then
67
87
if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
89
if self[dir] < 0 then self[dir] = 0 end
90
local edge = the.view.map[util.dim(dir)] -
91
the.player[util.dim(dir)]
92
-- TODO: take map position into account
93
if self[dir] > edge then self[dir] = edge end
69
95
onStartFrame = function (self)
70
96
-- this is all in startframe so it happens before
162
188
self.jumping = false
192
if not self.text then
193
self.text = Text:new{wordWrap = true, width = 50, tint = {0,0,0}}
194
self.textfill = Fill:new{width = 54, border = {0,0,255}}
195
--the.view:add(self.textfill)
196
--the.view:add(self.text)
198
self.text.text = "Blah blah big text etc etc wrapping"
199
self.text:centerAround(self.x+16, self.y+16, 'horizontal')
200
_, texth = self.text:getSize()
201
self.text.y = self.y - texth - 4
202
self.textfill.x = self.text.x - 2
203
self.textfill.y = self.text.y - 2
204
self.textfill.height = texth + 4
165
206
Animation.update(self, elapsed)
167
208
collide = function (self, ...)
214
248
other[dir] = other[dir] + chg
251
-- don't use zoetrope physics
252
function Sprite:update (elapsed)
253
if self.onUpdate then self:onUpdate(elapsed) end
217
256
GameView = View:extend {
218
257
onNew = function (self)
219
258
self:loadLayers('data/map.lua')
220
259
self.focus = the.player
221
260
self:clampTo(self.map)
262
the.recorder = Recorder:new{mousePosInterval = 9999}
263
the.app.meta:add(the.recorder)
264
if the.app.record then
265
the.recorder:startRecording()
266
elseif the.app.playback then
267
local storage = Storage:new{filename = 'record.lua'}
269
--print(inspect(storage.data))
270
the.recorder.record = storage.data
271
the.recorder:startPlaying()
223
274
onUpdate = function (self)
275
--print('drawTook: ', the.drawTook)
225
277
--the.player:collide(self.map)
226
278
--self.map:collide(the.player)
280
-- draw = function (self, x, y)
281
-- View.draw(self, x, y)
283
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
230
287
the.app = App:new {
231
289
onRun = function (self)
232
290
self.view = GameView:new()
233
291
self.console:watch('onGround', 'the.player.onGround')
234
292
self.console:watch('onWall', 'the.player.onWall')
293
self.console:watch('updateTook', 'the.updateTook')
294
self.console:watch('drawTook', 'the.drawTook')
295
self.console:watch('recorder state', 'the.recorder.state')
297
--the.profiler = newProfiler('time', 2000)
298
--the.profiler = newProfiler()
299
--the.profiler:start()
236
301
onUpdate = function (self, dt)
237
if the.keys:justPressed('escape') and
238
not self.console.visible then
302
if the.keys:justPressed('escape') then
305
local outfile = io.open( "profile.txt", "w+" )
306
the.profiler:report( outfile )
311
if not love.filesystem.remove('record.lua') then
312
print('could not remove record.lua')
314
local storage = Storage:new{
315
data = the.recorder.record,
316
filename = 'record.lua'
319
--print(inspect(the.recorder.record))
b'\\ No newline at end of file'
325
update = function (self, dt)
326
the.updateStart = love.timer.getMicroTime()
328
if the.updateStart then
329
the.updateTook = love.timer.getMicroTime() - the.updateStart
334
function love.load (arg)
335
opts = getopt(arg, '')
337
the.app.playback = true
338
the.app.record = false
339
elseif opts['r'] then
340
the.app.record = true
b'\\ No newline at end of file'