/zoeplat

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  • Committer: Josh C
  • Date: 2013-04-10 00:42:25 UTC
  • Revision ID: josh@9ix.org-20130410004225-ok7v6kq2g632mqmv
playing with text (disabled)

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STRICT = true
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DEBUG = true
 
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RECORD = true
 
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PLAYBACK = false
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require 'zoetrope'
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__ = require 'underscore'
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      elseif dir == 'y' then
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         return 'height'
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      else
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         print 'dir ??'
 
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         if STRICT then error('dir '..dir) end
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      end
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   end
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}
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                  if minVel[dir] and vel[dir] < minVel[dir] then vel[dir] = minVel[dir] end
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                  if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
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                  -- ugly hack for falling through floor on really slow frames
 
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                  if math.abs(vel[dir] * elapsed) > 32 then
 
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                     print('skip')
 
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                     return
 
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                  end
 
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                  if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
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                  if self[dir] < 0 then self[dir] = 0 end
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                  self.jumping = false
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               end
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               -- text blob
 
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               if not self.text then
 
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                  self.text = Text:new{wordWrap = true, width = 50, tint = {0,0,0}}
 
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                  self.textfill = Fill:new{width = 54, border = {0,0,255}}
 
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                  --the.view:add(self.textfill)
 
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                  --the.view:add(self.text)
 
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               end
 
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               self.text.text = "Blah blah big text etc etc wrapping"
 
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               self.text:centerAround(self.x+16, self.y+16, 'horizontal')
 
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               _, texth = self.text:getSize()
 
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               self.text.y = self.y - texth - 4
 
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               self.textfill.x = self.text.x - 2
 
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               self.textfill.y = self.text.y - 2
 
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               self.textfill.height = texth + 4
 
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               Animation.update(self, elapsed)
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            end,
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   collide = function (self, ...)
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   other[dir] = other[dir] + chg
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end
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-- don't use zoetrope physics
 
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function Sprite:update (elapsed)
 
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   if self.onUpdate then self:onUpdate(elapsed) end
 
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end
 
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GameView = View:extend {
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   onNew = function (self)
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              self:loadLayers('data/map.lua')
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              self.focus = the.player
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              self:clampTo(self.map)
 
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              the.recorder = Recorder:new{mousePosInterval = 9999}
 
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              the.app.meta:add(the.recorder)
 
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              if RECORD then
 
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                 the.recorder:startRecording()
 
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              elseif PLAYBACK then
 
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                 local storage = Storage:new{filename = 'record.lua'}
 
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                 storage:load()
 
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                 --print(inspect(storage.data))
 
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                 the.recorder.record = storage.data
 
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                 the.recorder:startPlaying()
 
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              end
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           end,
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   onUpdate = function (self)
 
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                 --print('drawTook: ', the.drawTook)
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                 --print('tick')
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                 --the.player:collide(self.map)
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                 --self.map:collide(the.player)
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              end
 
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              end,
 
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   -- draw = function (self, x, y)
 
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   --           View.draw(self, x, y)
 
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   --           love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
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   --        end
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}
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the.app = App:new {
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              self.console:watch('onWall', 'the.player.onWall')
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              self.console:watch('updateTook', 'the.updateTook')
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              self.console:watch('drawTook', 'the.drawTook')
 
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              self.console:watch('recorder state', 'the.recorder.state')
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              --the.profiler = newProfiler('time', 2000)
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              --the.profiler = newProfiler()
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                       outfile:close()
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                    end
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                    if RECORD then
 
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                       if not love.filesystem.remove('record.lua') then
 
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                          error('could not remove record.lua')
 
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                       end
 
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                       local storage = Storage:new{
 
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                          data = the.recorder.record,
 
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                          filename = 'record.lua'
 
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                       }
 
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                       storage:save(false)
 
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                       --print(inspect(the.recorder.record))
 
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                    end
 
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                    self.quit()
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                 end
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              end,