70
102
if self.falling then self.jumping = false end
71
103
--print(self.jumping, self.falling)
73
if not self.onGround then
105
if (not self.onGround) and (not self.onWall) then
78
109
self.acceleration.y = 800
112
self.acceleration.y = 0
114
if self.onWall == 'right' then
115
self:play('climbRight')
116
elseif self.onWall == 'left' then
117
self:play('climbLeft')
120
if the.keys:pressed('up') then
121
self.velocity.y = -200
122
elseif the.keys:pressed('down') then
123
self.velocity.y = 200
126
self:freeze(self.sequences[self.currentName].frames[1])
80
130
if the.keys:pressed('left') then
81
131
self.velocity.x = -200
82
132
if self.onGround then self:play('walk') end
133
if self.onWall == 'right' then
135
self.leftWallAt = love.timer.getTime()
83
137
elseif the.keys:pressed('right') then
84
138
self.velocity.x = 200
85
139
if self.onGround then self:play('walk') end
140
if self.onWall == 'left' then
142
self.leftWallAt = love.timer.getTime()
87
if self.onGround then self:play('stand') end
145
if not self.onWall then
146
if self.onGround then self:play('stand') end
90
if the.keys:justPressed('up') and self.onGround then
151
if the.keys:justPressed('up') and
152
(self.onGround or the.console.visible or
153
(love.timer.getTime() - self.leftWallAt < .1) ) then
91
154
self.velocity.y = -400
92
155
self.jumping = true
96
159
-- NOTE: this is an override, not a callback
98
161
self:doPhysics('x', elapsed)
162
self:collide(the.view.map)
164
-- handle X collisions
166
for _, col in ipairs(self.collisions) do
167
col.other:displaceDir(self, 'x')
168
if self.velocity.x > 0 then
169
self.onWall = 'right'
170
elseif self.velocity.x < 0 then
100
177
self.onGround = false -- right before Y collision callbacks
101
178
self:doPhysics('y', elapsed)
103
179
self:collide(the.view.map)
181
-- handle Y collisions
182
for _, col in ipairs(self.collisions) do
183
if self.velocity.y > 0 then
187
col.other:displaceDir(self, 'y')
193
if not self.text then
194
self.text = Text:new{wordWrap = true, width = 50, tint = {0,0,0}}
195
self.textfill = Fill:new{width = 54, border = {0,0,255}}
196
--the.view:add(self.textfill)
197
--the.view:add(self.text)
199
self.text.text = "Blah blah big text etc etc wrapping"
200
self.text:centerAround(self.x+16, self.y+16, 'horizontal')
201
_, texth = self.text:getSize()
202
self.text.y = self.y - texth - 4
203
self.textfill.x = self.text.x - 2
204
self.textfill.y = self.text.y - 2
205
self.textfill.height = texth + 4
105
207
Animation.update(self, elapsed)
209
collide = function (self, ...)
211
Animation.collide(self, ...)
212
-- I could return a true/false value here if I wanted to...
107
214
onCollide = function (self, other, xOverlap, yOverlap)
108
-- seriously, why does this even fire?
109
215
if other == the.view.map then return end
111
--print(string.format('col s{x=%i y=%i w=%i h=%i} %s', self.x, self.y, self.width, self.height, tostring(other)))
112
--print('vel.x:'..self.velocity.x.." vel.y:"..self.velocity.y)
114
-- assumption: any other collision is with a solid map tile
115
if yOverlap > xOverlap then
118
if self.velocity.x > 0 then
119
self.onWall = 'right'
120
elseif self.velocity.x < 0 then
125
elseif xOverlap > yOverlap then
126
-- check if we've moved since collisions were generated
127
local xov, yov = self:overlap(other.x, other.y,
128
other.width, other.height)
129
if xov ~= 0 and yov ~= 0 then
130
--print('y collision')
131
if self.velocity.y > 0 then
217
table.insert(self.collisions, {other = other,
219
yOverlap = yOverlap })
223
-- displace on a specific axis (monkey patch Sprite)
224
function Sprite:displaceDir(other, dir)
225
if not self.solid or self == other or not other.solid then return end
226
if STRICT then assert(other:instanceOf(Sprite), 'asked to displace a non-sprite') end
228
if other.sprites then
231
for _, spr in pairs(other.sprites) do
232
self:displace(spr, dir)
236
local dim = util.dim(dir)
238
local negMove = (other[dir] - self[dir]) + other[dim]
239
local posMove = (self[dir] + self[dim]) - other[dir]
241
-- TODO: re-add hinting?
242
if negMove < posMove then
249
other[dir] = other[dir] + chg
252
-- don't use zoetrope physics
253
function Sprite:update (elapsed)
254
if self.onUpdate then self:onUpdate(elapsed) end
146
257
GameView = View:extend {
147
258
onNew = function (self)
148
259
self:loadLayers('data/map.lua')
149
260
self.focus = the.player
150
261
self:clampTo(self.map)
263
the.recorder = Recorder:new{mousePosInterval = 9999}
264
the.app.meta:add(the.recorder)
266
the.recorder:startRecording()
268
local storage = Storage:new{filename = 'record.lua'}
270
--print(inspect(storage.data))
271
the.recorder.record = storage.data
272
the.recorder:startPlaying()
152
275
onUpdate = function (self)
276
--print('drawTook: ', the.drawTook)
154
278
--the.player:collide(self.map)
155
279
--self.map:collide(the.player)
281
-- draw = function (self, x, y)
282
-- View.draw(self, x, y)
284
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
159
288
the.app = App:new {
160
289
onRun = function (self)
161
290
self.view = GameView:new()
162
--print(inspect(_(the.app):keys()))
163
291
self.console:watch('onGround', 'the.player.onGround')
164
292
self.console:watch('onWall', 'the.player.onWall')
293
self.console:watch('updateTook', 'the.updateTook')
294
self.console:watch('drawTook', 'the.drawTook')
295
self.console:watch('recorder state', 'the.recorder.state')
297
--the.profiler = newProfiler('time', 2000)
298
--the.profiler = newProfiler()
299
--the.profiler:start()
166
301
onUpdate = function (self, dt)
167
if the.keys:justPressed('escape') and
168
not self.console.visible then
302
if the.keys:justPressed('escape') then
305
local outfile = io.open( "profile.txt", "w+" )
306
the.profiler:report( outfile )
311
if not love.filesystem.remove('record.lua') then
312
error('could not remove record.lua')
314
local storage = Storage:new{
315
data = the.recorder.record,
316
filename = 'record.lua'
319
--print(inspect(the.recorder.record))
b'\\ No newline at end of file'
325
update = function (self, dt)
326
the.updateStart = love.timer.getMicroTime()
328
if the.updateStart then
329
the.updateTook = love.timer.getMicroTime() - the.updateStart