/zoeplat

To get this branch, use:
bzr branch http://9ix.org/bzr/zoeplat

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-03-05 00:14:58 UTC
  • Revision ID: josh@9ix.org-20130305001458-206jxv29dgeenj3n
jump

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
 
 
6
TERM_VEL = 400
 
7
 
6
8
Player = Tile:extend {
7
9
   image = 'data/player.png',
8
10
   onNew = function (self)
9
11
              self.velocity.y = 0
10
 
              self.maxVelocity.y = 400
11
12
           end,
12
 
   onStartFrame = function (self)
13
 
                     -- this is all in startframe so it happens before
14
 
                     -- physics calc at beginning of update
15
 
 
16
 
                     self.velocity.x = 0
17
 
                     self.acceleration.y = 800
18
 
 
19
 
                     if the.keys:pressed('left') then
20
 
                        self.velocity.x = -200
21
 
                     elseif the.keys:pressed('right') then
22
 
                        self.velocity.x = 200
23
 
                     end
24
 
 
25
 
                     if the.keys:justPressed('up') then
26
 
                        self.velocity.y = -400
27
 
                     end
28
 
                  end,
29
13
   onUpdate = function (self)
30
 
                 -- this is called after physics, so this makes sense here
31
 
                 the.view.map:subdisplace(self)
 
14
 
 
15
                 self.velocity.x = 0
 
16
                 if self.velocity.y >= TERM_VEL then
 
17
                    self.velocity.y = TERM_VEL
 
18
                    self.acceleration.y = 0
 
19
                 else
 
20
                    self.acceleration.y = 800
 
21
                 end
 
22
 
 
23
                 if the.keys:pressed('left') then
 
24
                    self.velocity.x = -200
 
25
                 elseif the.keys:pressed('right') then
 
26
                    self.velocity.x = 200
 
27
                 end
 
28
 
 
29
                 if the.keys:justPressed('up') then
 
30
                    self.velocity.y = -400
 
31
                 end
 
32
 
32
33
              end
33
34
}
34
35
 
37
38
              self:loadLayers('data/map.lua')
38
39
              self.focus = the.player
39
40
              self:clampTo(self.map)
40
 
           end
 
41
           end,
 
42
 
 
43
   onEndFrame = function (self, dt)
 
44
                   self.map:subdisplace(the.player)
 
45
                end
41
46
}
42
47
 
43
48
the.app = App:new {