5
7
__ = require 'underscore'
6
8
--inspect = require 'inspect'
15
elseif dir == 'y' then
18
if STRICT then error('dir '..dir) end
8
23
Player = Animation:extend {
9
24
image = 'data/player.png',
64
79
if minVel[dir] and vel[dir] < minVel[dir] then vel[dir] = minVel[dir] end
65
80
if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
82
-- ugly hack for falling through floor on really slow frames
83
if math.abs(vel[dir] * elapsed) > 32 then
67
88
if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
90
if self[dir] < 0 then self[dir] = 0 end
91
local edge = the.view.map[util.dim(dir)] -
92
the.player[util.dim(dir)]
93
-- TODO: take map position into account
94
if self[dir] > edge then self[dir] = edge end
69
96
onStartFrame = function (self)
70
97
-- this is all in startframe so it happens before
214
234
other[dir] = other[dir] + chg
237
-- don't use zoetrope physics
238
function Sprite:update (elapsed)
239
if self.onUpdate then self:onUpdate(elapsed) end
217
242
GameView = View:extend {
218
243
onNew = function (self)
219
244
self:loadLayers('data/map.lua')
220
245
self.focus = the.player
221
246
self:clampTo(self.map)
248
the.recorder = Recorder:new{mousePosInterval = 9999}
249
the.app.meta:add(the.recorder)
251
the.recorder:startRecording()
253
local storage = Storage:new{filename = 'record.lua'}
255
--print(inspect(storage.data))
256
the.recorder.record = storage.data
257
the.recorder:startPlaying()
223
260
onUpdate = function (self)
261
--print('drawTook: ', the.drawTook)
225
263
--the.player:collide(self.map)
226
264
--self.map:collide(the.player)
266
-- draw = function (self, x, y)
267
-- View.draw(self, x, y)
269
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
230
273
the.app = App:new {
232
275
self.view = GameView:new()
233
276
self.console:watch('onGround', 'the.player.onGround')
234
277
self.console:watch('onWall', 'the.player.onWall')
278
self.console:watch('updateTook', 'the.updateTook')
279
self.console:watch('drawTook', 'the.drawTook')
280
self.console:watch('recorder state', 'the.recorder.state')
282
--the.profiler = newProfiler('time', 2000)
283
--the.profiler = newProfiler()
284
--the.profiler:start()
236
286
onUpdate = function (self, dt)
237
if the.keys:justPressed('escape') and
238
not self.console.visible then
287
if the.keys:justPressed('escape') then
290
local outfile = io.open( "profile.txt", "w+" )
291
the.profiler:report( outfile )
296
if not love.filesystem.remove('record.lua') then
297
error('could not remove record.lua')
299
local storage = Storage:new{
300
data = the.recorder.record,
301
filename = 'record.lua'
304
--print(inspect(the.recorder.record))
b'\\ No newline at end of file'
310
update = function (self, dt)
311
the.updateStart = love.timer.getMicroTime()
313
if the.updateStart then
314
the.updateTook = love.timer.getMicroTime() - the.updateStart