/zoeplat

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  • Committer: Josh C
  • Date: 2013-03-17 21:23:13 UTC
  • Revision ID: josh@9ix.org-20130317212313-gsmwb0yt9hxdjj68
hack to not fall through floor on long first tick, monkey patch to turn 
off zoetrope physics (reliably, without depending on patched zoetrope)

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                 --print('tick')
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                 --the.player:collide(self.map)
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                 --self.map:collide(the.player)
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              end,
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   draw = function (self, x, y)
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             View.draw(self, x, y)
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             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
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          end
 
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              end
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}
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the.app = App:new {