78
77
if minVel[dir] and vel[dir] < minVel[dir] then vel[dir] = minVel[dir] end
79
78
if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
81
-- ugly hack for falling through floor on really slow frames
82
if math.abs(vel[dir] * elapsed) > 32 then
87
80
if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
89
82
if self[dir] < 0 then self[dir] = 0 end
188
181
self.jumping = false
192
if not self.text then
193
self.text = Text:new{wordWrap = true, width = 50, tint = {0,0,0}}
194
self.textfill = Fill:new{width = 54, border = {0,0,255}}
195
--the.view:add(self.textfill)
196
--the.view:add(self.text)
198
self.text.text = "Blah blah big text etc etc wrapping"
199
self.text:centerAround(self.x+16, self.y+16, 'horizontal')
200
_, texth = self.text:getSize()
201
self.text.y = self.y - texth - 4
202
self.textfill.x = self.text.x - 2
203
self.textfill.y = self.text.y - 2
204
self.textfill.height = texth + 4
206
184
Animation.update(self, elapsed)
208
186
collide = function (self, ...)
248
226
other[dir] = other[dir] + chg
251
function Sprite:update (elapsed)
252
if self.onUpdate then self:onUpdate(elapsed) end
255
229
GameView = View:extend {
256
230
onNew = function (self)
257
231
self:loadLayers('data/map.lua')
258
232
self.focus = the.player
259
233
self:clampTo(self.map)
261
the.recorder = Recorder:new{mousePosInterval = 9999}
262
the.app.meta:add(the.recorder)
263
if the.app.record then
264
the.recorder:startRecording()
265
elseif the.app.playback then
266
local storage = Storage:new{filename = 'record.lua'}
268
--print(inspect(storage.data))
269
the.recorder.record = storage.data
270
the.recorder:startPlaying()
273
235
onUpdate = function (self)
274
--print('drawTook: ', the.drawTook)
276
237
--the.player:collide(self.map)
277
238
--self.map:collide(the.player)
279
-- draw = function (self, x, y)
280
-- View.draw(self, x, y)
282
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
286
242
the.app = App:new {
288
243
onRun = function (self)
289
244
self.view = GameView:new()
290
245
self.console:watch('onGround', 'the.player.onGround')
291
246
self.console:watch('onWall', 'the.player.onWall')
292
247
self.console:watch('updateTook', 'the.updateTook')
293
248
self.console:watch('drawTook', 'the.drawTook')
294
self.console:watch('recorder state', 'the.recorder.state')
296
250
--the.profiler = newProfiler('time', 2000)
297
251
--the.profiler = newProfiler()
311
if not love.filesystem.remove('record.lua') then
312
print('could not remove record.lua')
314
local storage = Storage:new{
315
data = the.recorder.record,
316
filename = 'record.lua'
319
--print(inspect(the.recorder.record))