7
5
__ = require 'underscore'
8
6
--inspect = require 'inspect'
15
elseif dir == 'y' then
18
if STRICT then error('dir '..dir) end
23
8
Player = Animation:extend {
24
9
image = 'data/player.png',
79
64
if minVel[dir] and vel[dir] < minVel[dir] then vel[dir] = minVel[dir] end
80
65
if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
82
-- ugly hack for falling through floor on really slow frames
83
if math.abs(vel[dir] * elapsed) > 32 then
88
67
if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
90
if self[dir] < 0 then self[dir] = 0 end
91
local edge = the.view.map[util.dim(dir)] -
92
the.player[util.dim(dir)]
93
-- TODO: take map position into account
94
if self[dir] > edge then self[dir] = edge end
96
69
onStartFrame = function (self)
97
70
-- this is all in startframe so it happens before
189
162
self.jumping = false
193
if not self.text then
194
self.text = Text:new{wordWrap = true, width = 50, tint = {0,0,0}}
195
self.textfill = Fill:new{width = 54, border = {0,0,255}}
196
--the.view:add(self.textfill)
197
--the.view:add(self.text)
199
self.text.text = "Blah blah big text etc etc wrapping"
200
self.text:centerAround(self.x+16, self.y+16, 'horizontal')
201
_, texth = self.text:getSize()
202
self.text.y = self.y - texth - 4
203
self.textfill.x = self.text.x - 2
204
self.textfill.y = self.text.y - 2
205
self.textfill.height = texth + 4
207
165
Animation.update(self, elapsed)
209
167
collide = function (self, ...)
249
214
other[dir] = other[dir] + chg
252
function Sprite:update (elapsed)
253
if self.onUpdate then self:onUpdate(elapsed) end
256
217
GameView = View:extend {
257
218
onNew = function (self)
258
219
self:loadLayers('data/map.lua')
259
220
self.focus = the.player
260
221
self:clampTo(self.map)
262
the.recorder = Recorder:new{mousePosInterval = 9999}
263
the.app.meta:add(the.recorder)
265
the.recorder:startRecording()
267
local storage = Storage:new{filename = 'record.lua'}
269
--print(inspect(storage.data))
270
the.recorder.record = storage.data
271
the.recorder:startPlaying()
274
223
onUpdate = function (self)
275
--print('drawTook: ', the.drawTook)
277
225
--the.player:collide(self.map)
278
226
--self.map:collide(the.player)
280
-- draw = function (self, x, y)
281
-- View.draw(self, x, y)
283
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
287
230
the.app = App:new {
290
232
self.view = GameView:new()
291
233
self.console:watch('onGround', 'the.player.onGround')
292
234
self.console:watch('onWall', 'the.player.onWall')
293
self.console:watch('updateTook', 'the.updateTook')
294
self.console:watch('drawTook', 'the.drawTook')
295
self.console:watch('recorder state', 'the.recorder.state')
297
--the.profiler = newProfiler('time', 2000)
298
--the.profiler = newProfiler()
299
--the.profiler:start()
301
236
onUpdate = function (self, dt)
302
if the.keys:justPressed('escape') then
305
local outfile = io.open( "profile.txt", "w+" )
306
the.profiler:report( outfile )
311
if not love.filesystem.remove('record.lua') then
312
error('could not remove record.lua')
314
local storage = Storage:new{
315
data = the.recorder.record,
316
filename = 'record.lua'
319
--print(inspect(the.recorder.record))
237
if the.keys:justPressed('escape') and
238
not self.console.visible then
325
update = function (self, dt)
326
the.updateStart = love.timer.getMicroTime()
328
if the.updateStart then
329
the.updateTook = love.timer.getMicroTime() - the.updateStart
b'\\ No newline at end of file'