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Viewing changes to animation.lua

  • Committer: Josh C
  • Date: 2013-03-15 01:54:31 UTC
  • Revision ID: josh@9ix.org-20130315015431-torvm0zhbk1rvkn3
wall jump

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local oldnew = Animation.new
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function Animation:new(obj)
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   obj = oldnew(self, obj)
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   if obj.dialog and not obj.balloon then
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      obj.balloon = Balloon:new{sprite = obj}
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   end
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   return obj
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end