5
5
__ = require 'underscore'
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6
--inspect = require 'inspect'
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Player = Animation:extend {
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image = 'data/player.png',
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stand = { frames = { 1 }, fps = 1 },
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walk = { frames = { 2, 3 }, fps = 5 },
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jump = { frames = { 4 }, fps = 1 },
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climbLeft = { frames = { 5, 6 }, fps = 5 },
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climbRight = { frames = { 7, 8 }, fps = 5 }
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onNew = function (self)
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self.maxVelocity.y = 400
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doPhysics = function (self, dir, elapsed)
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local vel = self.velocity
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local acc = self.acceleration
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local drag = self.drag
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local minVel = self.minVelocity
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local maxVel = self.maxVelocity
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-- check existence of properties
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assert(vel, 'active sprite has no velocity property')
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assert(acc, 'active sprite has no acceleration property')
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assert(drag, 'active sprite has no drag property')
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assert(minVel, 'active sprite has no minVelocity property')
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assert(maxVel, 'active sprite has no maxVelocity property')
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assert(__.include({'x','y','rotation'}, dir), 'direction should be x, y, or rotation')
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vel.rotation = vel.rotation or 0
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if acc[dir] and acc[dir] ~= 0 then
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vel[dir] = vel[dir] + acc[dir] * elapsed
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vel[dir] = vel[dir] - drag[dir] * elapsed
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if vel[dir] < 0 then vel[dir] = 0 end
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elseif vel[dir] < 0 then
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vel[dir] = vel[dir] + drag[dir] * elapsed
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if vel[dir] > 0 then vel[dir] = 0 end
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if minVel[dir] and vel[dir] < minVel[dir] then vel[dir] = minVel[dir] end
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if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
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if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
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onStartFrame = function (self)
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-- this is all in startframe so it happens before
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-- physics calc at beginning of update
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-- jumping/falling updates could go in EndFrame...
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self.falling = self.velocity.y > 0
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if self.falling then self.jumping = false end
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--print(self.jumping, self.falling)
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if (not self.onGround) and (not self.onWall) then
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self.acceleration.y = 800
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self.acceleration.y = 0
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if self.onWall == 'right' then
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self:play('climbRight')
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elseif self.onWall == 'left' then
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self:play('climbLeft')
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if the.keys:pressed('up') then
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self.velocity.y = -200
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elseif the.keys:pressed('down') then
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self:freeze(self.sequences[self.currentName].frames[1])
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if the.keys:pressed('left') then
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self.velocity.x = -200
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if self.onGround then self:play('walk') end
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if self.onWall == 'right' then self.onWall = false end
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elseif the.keys:pressed('right') then
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self.velocity.x = 200
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if self.onGround then self:play('walk') end
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if self.onWall == 'left' then self.onWall = false end
111
if not self.onWall then
112
if self.onGround then self:play('stand') end
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if the.keys:justPressed('up') and self.onGround then
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self.velocity.y = -400
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update = function (self, elapsed)
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-- NOTE: this is an override, not a callback
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self:doPhysics('x', elapsed)
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self:collide(the.view.map)
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-- handle X collisions
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for _, col in ipairs(self.collisions) do
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col.other:displaceDir(self, 'x')
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if self.velocity.x > 0 then
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self.onWall = 'right'
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elseif self.velocity.x < 0 then
141
self.onGround = false -- right before Y collision callbacks
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self:doPhysics('y', elapsed)
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self:collide(the.view.map)
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-- handle Y collisions
146
for _, col in ipairs(self.collisions) do
147
if self.velocity.y > 0 then
151
col.other:displaceDir(self, 'y')
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Animation.update(self, elapsed)
158
collide = function (self, ...)
160
Animation.collide(self, ...)
161
-- I could return a true/false value here if I wanted to...
163
onCollide = function (self, other, xOverlap, yOverlap)
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if other == the.view.map then return end
166
table.insert(self.collisions, {other = other,
168
yOverlap = yOverlap })
172
-- displace on a specific axis (monkey patch Sprite)
173
function Sprite:displaceDir(other, dir)
174
if not self.solid or self == other or not other.solid then return end
175
if STRICT then assert(other:instanceOf(Sprite), 'asked to displace a non-sprite') end
177
if other.sprites then
180
for _, spr in pairs(other.sprites) do
181
self:displace(spr, dir)
17
186
if dir == 'x' then
19
188
elseif dir == 'y' then
22
if STRICT then error('dir '..dir) end
194
local negMove = (other[dir] - self[dir]) + other[dim]
195
local posMove = (self[dir] + self[dim]) - other[dir]
197
-- TODO: re-add hinting?
198
if negMove < posMove then
205
other[dir] = other[dir] + chg
27
208
GameView = View:extend {
28
209
onNew = function (self)
29
210
self:loadLayers('data/map.lua')
30
211
self.focus = the.player
31
212
self:clampTo(self.map)
33
the.recorder = Recorder:new{mousePosInterval = 9999}
34
the.app.meta:add(the.recorder)
35
if the.app.record then
36
the.recorder:startRecording()
37
elseif the.app.playback then
38
local storage = Storage:new{filename = 'record.lua'}
40
--print(inspect(storage.data))
41
the.recorder.record = storage.data
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the.recorder:startPlaying()
45
214
onUpdate = function (self)
46
--print('drawTook: ', the.drawTook)
48
216
--the.player:collide(self.map)
49
217
--self.map:collide(the.player)
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-- draw = function (self, x, y)
52
-- View.draw(self, x, y)
54
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
58
221
the.app = App:new {
60
222
onRun = function (self)
61
223
self.view = GameView:new()
63
self.console:watch('onGround', 'the.player.onGround')
64
self.console:watch('onWall', 'the.player.onWall')
65
self.console:watch('updateTook', 'the.updateTook')
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self.console:watch('drawTook', 'the.drawTook')
67
self.console:watch('recorder state', 'the.recorder.state')
70
--the.profiler = newProfiler('time', 2000)
71
--the.profiler = newProfiler()
72
--the.profiler:start()
224
self.console:watch('onGround', 'the.player.onGround')
225
self.console:watch('onWall', 'the.player.onWall')
74
227
onUpdate = function (self, dt)
75
if the.keys:justPressed('escape') then
78
local outfile = io.open( "profile.txt", "w+" )
79
the.profiler:report( outfile )
84
if not love.filesystem.remove('record.lua') then
85
print('could not remove record.lua')
87
local storage = Storage:new{
88
data = the.recorder.record,
89
filename = 'record.lua'
92
--print(inspect(the.recorder.record))
228
if the.keys:justPressed('escape') and
229
not self.console.visible then
98
update = function (self, dt)
99
the.updateStart = love.timer.getMicroTime()
101
if the.updateStart then
102
the.updateTook = love.timer.getMicroTime() - the.updateStart
107
function love.load (arg)
108
opts = getopt(arg, '')
110
the.app.playback = true
111
the.app.record = false
112
elseif opts['r'] then
113
the.app.record = true
b'\\ No newline at end of file'
b'\\ No newline at end of file'