/zoeplat

To get this branch, use:
bzr branch http://9ix.org/bzr/zoeplat

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-03-12 17:21:28 UTC
  • Revision ID: josh@9ix.org-20130312172128-l336vwqawo81c6sm
really easy version of knowing when we reached the top of a wall.  
similar to how we're doing onGround.

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
1
STRICT = true
2
2
DEBUG = true
3
 
RECORD = true
4
 
PLAYBACK = false
5
3
 
6
4
require 'zoetrope'
7
5
__ = require 'underscore'
8
6
--inspect = require 'inspect'
9
 
require 'pepperprof'
10
 
 
11
 
util = {
12
 
   dim = function(dir)
13
 
      if dir == 'x' then
14
 
         return 'width'
15
 
      elseif dir == 'y' then
16
 
         return 'height'
17
 
      else
18
 
         if STRICT then error('dir '..dir) end
19
 
      end
20
 
   end
21
 
}
22
7
 
23
8
Player = Animation:extend {
24
9
   image = 'data/player.png',
27
12
   sequences = {
28
13
      stand = { frames = { 1 }, fps = 1 },
29
14
      walk = { frames = { 2, 3 }, fps = 5 },
30
 
      jump = { frames = { 4 }, fps = 1 },
31
 
      climbLeft = { frames = { 5, 6 }, fps = 5 },
32
 
      climbRight = { frames = { 7, 8 }, fps = 5 }
 
15
      jump = { frames = { 4 }, fps = 1 }
33
16
   },
34
17
   collisions = {},
35
18
   onWall = false,
36
 
   leftWallAt = 0,
37
19
   onNew = function (self)
38
20
              self.velocity.y = 0
39
21
              self.maxVelocity.y = 400
79
61
                  if minVel[dir] and vel[dir] < minVel[dir] then vel[dir] = minVel[dir] end
80
62
                  if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
81
63
 
82
 
                  -- ugly hack for falling through floor on really slow frames
83
 
                  if math.abs(vel[dir] * elapsed) > 32 then
84
 
                     print('skip')
85
 
                     return
86
 
                  end
87
 
 
88
64
                  if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
89
 
 
90
 
                  if self[dir] < 0 then self[dir] = 0 end
91
 
                  local edge = the.view.map[util.dim(dir)] -
92
 
                               the.player[util.dim(dir)]
93
 
                  -- TODO: take map position into account
94
 
                  if self[dir] > edge then self[dir] = edge end
95
65
               end,
96
66
   onStartFrame = function (self)
97
67
                     -- this is all in startframe so it happens before
111
81
                     if self.onWall then
112
82
                        self.acceleration.y = 0
113
83
 
114
 
                        if self.onWall == 'right' then
115
 
                           self:play('climbRight')
116
 
                        elseif self.onWall == 'left' then
117
 
                           self:play('climbLeft')
118
 
                        end
119
 
 
120
84
                        if the.keys:pressed('up') then
121
85
                           self.velocity.y = -200
 
86
                           self:play('stand')
122
87
                        elseif the.keys:pressed('down') then
123
88
                           self.velocity.y = 200
 
89
                           self:play('stand')
124
90
                        else
125
91
                           self.velocity.y = 0
126
 
                           self:freeze(self.sequences[self.currentName].frames[1])
 
92
                           self:play('stand')
127
93
                        end
128
94
                     end
129
95
 
130
96
                     if the.keys:pressed('left') then
131
97
                        self.velocity.x = -200
132
98
                        if self.onGround then self:play('walk') end
133
 
                        if self.onWall == 'right' then
134
 
                           self.onWall = false
135
 
                           self.leftWallAt = love.timer.getTime()
136
 
                        end
 
99
                        if self.onWall == 'right' then self.onWall = false end
137
100
                     elseif the.keys:pressed('right') then
138
101
                        self.velocity.x = 200
139
102
                        if self.onGround then self:play('walk') end
140
 
                        if self.onWall == 'left' then
141
 
                           self.onWall = false
142
 
                           self.leftWallAt = love.timer.getTime()
143
 
                        end
 
103
                        if self.onWall == 'left' then self.onWall = false end
144
104
                     else
 
105
                        if self.onGround then self:play('stand') end
145
106
                        if not self.onWall then
146
 
                           if self.onGround then self:play('stand') end
147
107
                           self.velocity.x = 0
148
108
                        end
149
109
                     end
150
110
 
151
 
                     if the.keys:justPressed('up') and
152
 
                      (self.onGround or the.console.visible or
153
 
                       (love.timer.getTime() - self.leftWallAt < .1) ) then
 
111
                     if the.keys:justPressed('up') and self.onGround then
154
112
                        self.velocity.y = -400
155
113
                        self.jumping = true
156
114
                     end
189
147
                  self.jumping = false
190
148
               end
191
149
 
192
 
               -- text blob
193
 
               if not self.text then
194
 
                  self.text = Text:new{wordWrap = true, width = 50, tint = {0,0,0}}
195
 
                  self.textfill = Fill:new{width = 54, border = {0,0,255}}
196
 
                  --the.view:add(self.textfill)
197
 
                  --the.view:add(self.text)
198
 
               end
199
 
               self.text.text = "Blah blah big text etc etc wrapping"
200
 
               self.text:centerAround(self.x+16, self.y+16, 'horizontal')
201
 
               _, texth = self.text:getSize()
202
 
               self.text.y = self.y - texth - 4
203
 
               self.textfill.x = self.text.x - 2
204
 
               self.textfill.y = self.text.y - 2
205
 
               self.textfill.height = texth + 4
206
 
 
207
150
               Animation.update(self, elapsed)
208
151
            end,
209
152
   collide = function (self, ...)
233
176
      end
234
177
   else
235
178
      -- handle sprites
236
 
      local dim = util.dim(dir)
 
179
      local dim
 
180
      if dir == 'x' then
 
181
         dim = 'width'
 
182
      elseif dir == 'y' then
 
183
         dim = 'height'
 
184
      else
 
185
         print 'dir ??'
 
186
      end
237
187
 
238
188
      local negMove = (other[dir] - self[dir]) + other[dim]
239
189
      local posMove = (self[dir] + self[dim]) - other[dir]
249
199
   other[dir] = other[dir] + chg
250
200
end
251
201
 
252
 
function Sprite:update (elapsed)
253
 
   if self.onUpdate then self:onUpdate(elapsed) end
254
 
end
255
 
 
256
202
GameView = View:extend {
257
203
   onNew = function (self)
258
204
              self:loadLayers('data/map.lua')
259
205
              self.focus = the.player
260
206
              self:clampTo(self.map)
261
 
 
262
 
              the.recorder = Recorder:new{mousePosInterval = 9999}
263
 
              the.app.meta:add(the.recorder)
264
 
              if RECORD then
265
 
                 the.recorder:startRecording()
266
 
              elseif PLAYBACK then
267
 
                 local storage = Storage:new{filename = 'record.lua'}
268
 
                 storage:load()
269
 
                 --print(inspect(storage.data))
270
 
                 the.recorder.record = storage.data
271
 
                 the.recorder:startPlaying()
272
 
              end
273
207
           end,
274
208
   onUpdate = function (self)
275
 
                 --print('drawTook: ', the.drawTook)
276
209
                 --print('tick')
277
210
                 --the.player:collide(self.map)
278
211
                 --self.map:collide(the.player)
279
 
              end,
280
 
   -- draw = function (self, x, y)
281
 
   --           View.draw(self, x, y)
282
 
 
283
 
   --           love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
284
 
   --        end
 
212
              end
285
213
}
286
214
 
287
215
the.app = App:new {
290
217
              self.view = GameView:new()
291
218
              self.console:watch('onGround', 'the.player.onGround')
292
219
              self.console:watch('onWall', 'the.player.onWall')
293
 
              self.console:watch('updateTook', 'the.updateTook')
294
 
              self.console:watch('drawTook', 'the.drawTook')
295
 
              self.console:watch('recorder state', 'the.recorder.state')
296
 
 
297
 
              --the.profiler = newProfiler('time', 2000)
298
 
              --the.profiler = newProfiler()
299
 
              --the.profiler:start()
300
220
           end,
301
221
   onUpdate = function (self, dt)
302
 
                 if the.keys:justPressed('escape') then
303
 
                    if the.profiler then
304
 
                       the.profiler:stop()
305
 
                       local outfile = io.open( "profile.txt", "w+" )
306
 
                       the.profiler:report( outfile )
307
 
                       outfile:close()
308
 
                    end
309
 
 
310
 
                    if RECORD then
311
 
                       if not love.filesystem.remove('record.lua') then
312
 
                          error('could not remove record.lua')
313
 
                       end
314
 
                       local storage = Storage:new{
315
 
                          data = the.recorder.record,
316
 
                          filename = 'record.lua'
317
 
                       }
318
 
                       storage:save(false)
319
 
                       --print(inspect(the.recorder.record))
320
 
                    end
321
 
 
 
222
                 if the.keys:justPressed('escape') and 
 
223
                   not self.console.visible then
322
224
                    self.quit()
323
225
                 end
324
 
              end,
325
 
   update = function (self, dt)
326
 
               the.updateStart = love.timer.getMicroTime()
327
 
               App.update(self, dt)
328
 
               if the.updateStart then
329
 
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
330
 
               end
331
 
            end
332
 
}
 
226
              end
 
227
}
 
 
b'\\ No newline at end of file'