/zoeplat

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  • Committer: Josh C
  • Date: 2013-03-12 15:08:32 UTC
  • Revision ID: josh@9ix.org-20130312150832-ue1q4xuq4weypqc2
fairly major overhaul of collision handling to track whether we're on a 
wall.  also monkey patch Sprite to displace on only one axis

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Lines of Context:
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require 'zoetrope'
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__ = require 'underscore'
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--inspect = require 'inspect'
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require 'pepperprof'
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require 'getopt_alt'
9
 
 
10
 
util = {
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   dim = function(dir)
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      if dir == 'x' then
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         return 'width'
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      elseif dir == 'y' then
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         return 'height'
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      else
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         if STRICT then error('dir '..dir) end
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      end
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   end
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}
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Player = Animation:extend {
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   image = 'data/player.png',
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   sequences = {
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      stand = { frames = { 1 }, fps = 1 },
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      walk = { frames = { 2, 3 }, fps = 5 },
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      jump = { frames = { 4 }, fps = 1 },
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      climbLeft = { frames = { 5, 6 }, fps = 5 },
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      climbRight = { frames = { 7, 8 }, fps = 5 }
 
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      jump = { frames = { 4 }, fps = 1 }
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   },
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   collisions = {},
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   onWall = false,
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   leftWallAt = 0,
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   onNew = function (self)
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              self.velocity.y = 0
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              self.maxVelocity.y = 400
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                  if minVel[dir] and vel[dir] < minVel[dir] then vel[dir] = minVel[dir] end
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                  if maxVel[dir] and vel[dir] > maxVel[dir] then vel[dir] = maxVel[dir] end
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63
 
81
 
                  -- ugly hack for falling through floor on really slow frames
82
 
                  if math.abs(vel[dir] * elapsed) > 32 then
83
 
                     print('skip')
84
 
                     return
85
 
                  end
86
 
 
87
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                  if vel[dir] ~= 0 then self[dir] = self[dir] + vel[dir] * elapsed end
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89
 
                  if self[dir] < 0 then self[dir] = 0 end
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                  local edge = the.view.map[util.dim(dir)] -
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                               the.player[util.dim(dir)]
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                  -- TODO: take map position into account
93
 
                  if self[dir] > edge then self[dir] = edge end
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               end,
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   onStartFrame = function (self)
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                     -- this is all in startframe so it happens before
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                        self:play('jump')
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                     end
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78
 
 
79
                     self.velocity.x = 0
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                     self.acceleration.y = 800
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110
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                     if self.onWall then
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                        self.acceleration.y = 0
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84
 
113
 
                        if self.onWall == 'right' then
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                           self:play('climbRight')
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                        elseif self.onWall == 'left' then
116
 
                           self:play('climbLeft')
117
 
                        end
118
 
 
119
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                        if the.keys:pressed('up') then
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                           self.velocity.y = -200
 
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                           self:play('stand')
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                        elseif the.keys:pressed('down') then
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                           self.velocity.y = 200
 
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                           self:play('stand')
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                        else
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                           self.velocity.y = 0
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                           self:freeze(self.sequences[self.currentName].frames[1])
 
93
                           self:play('stand')
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                        end
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                     end
128
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129
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                     if the.keys:pressed('left') then
130
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                        self.velocity.x = -200
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                        if self.onGround then self:play('walk') end
132
 
                        if self.onWall == 'right' then
133
 
                           self.onWall = false
134
 
                           self.leftWallAt = love.timer.getTime()
135
 
                        end
 
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                        if self.onWall == 'right' then self.onWall = false end
 
101
                        if self.onWall == 'right' then self.onWall = false end
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                     elseif the.keys:pressed('right') then
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                        self.velocity.x = 200
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                        if self.onGround then self:play('walk') end
139
 
                        if self.onWall == 'left' then
140
 
                           self.onWall = false
141
 
                           self.leftWallAt = love.timer.getTime()
142
 
                        end
 
105
                        if self.onWall == 'left' then self.onWall = false end
143
106
                     else
144
 
                        if not self.onWall then
145
 
                           if self.onGround then self:play('stand') end
146
 
                           self.velocity.x = 0
147
 
                        end
 
107
                        if self.onGround then self:play('stand') end
148
108
                     end
149
109
 
150
 
                     if the.keys:justPressed('up') and
151
 
                      (self.onGround or the.console.visible or
152
 
                       (love.timer.getTime() - self.leftWallAt < .1) ) then
 
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                     if the.keys:justPressed('up') and self.onGround then
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                        self.velocity.y = -400
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                        self.jumping = true
155
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                     end
161
119
               self:collide(the.view.map)
162
120
 
163
121
               -- handle X collisions
164
 
               self.onWall = false
165
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               for _, col in ipairs(self.collisions) do
166
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                  col.other:displaceDir(self, 'x')
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                  if self.velocity.x > 0 then
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                  self.jumping = false
189
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               end
190
147
 
191
 
               -- text blob
192
 
               if not self.text then
193
 
                  self.text = Text:new{wordWrap = true, width = 50, tint = {0,0,0}}
194
 
                  self.textfill = Fill:new{width = 54, border = {0,0,255}}
195
 
                  --the.view:add(self.textfill)
196
 
                  --the.view:add(self.text)
197
 
               end
198
 
               self.text.text = "Blah blah big text etc etc wrapping"
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               self.text:centerAround(self.x+16, self.y+16, 'horizontal')
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               _, texth = self.text:getSize()
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               self.text.y = self.y - texth - 4
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               self.textfill.x = self.text.x - 2
203
 
               self.textfill.y = self.text.y - 2
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               self.textfill.height = texth + 4
205
 
 
206
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               Animation.update(self, elapsed)
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            end,
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   collide = function (self, ...)
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      end
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   else
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      -- handle sprites
235
 
      local dim = util.dim(dir)
 
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      local dim
 
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      if dir == 'x' then
 
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         dim = 'width'
 
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      elseif dir == 'y' then
 
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         dim = 'height'
 
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      else
 
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         print 'dir ??'
 
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      end
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      local negMove = (other[dir] - self[dir]) + other[dim]
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      local posMove = (self[dir] + self[dim]) - other[dir]
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   other[dir] = other[dir] + chg
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end
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251
 
function Sprite:update (elapsed)
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   if self.onUpdate then self:onUpdate(elapsed) end
253
 
end
254
 
 
255
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GameView = View:extend {
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   onNew = function (self)
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              self:loadLayers('data/map.lua')
258
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              self.focus = the.player
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              self:clampTo(self.map)
260
 
 
261
 
              the.recorder = Recorder:new{mousePosInterval = 9999}
262
 
              the.app.meta:add(the.recorder)
263
 
              if the.app.record then
264
 
                 the.recorder:startRecording()
265
 
              elseif the.app.playback then
266
 
                 local storage = Storage:new{filename = 'record.lua'}
267
 
                 storage:load()
268
 
                 --print(inspect(storage.data))
269
 
                 the.recorder.record = storage.data
270
 
                 the.recorder:startPlaying()
271
 
              end
272
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           end,
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206
   onUpdate = function (self)
274
 
                 --print('drawTook: ', the.drawTook)
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                 --print('tick')
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                 --the.player:collide(self.map)
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                 --self.map:collide(the.player)
278
 
              end,
279
 
   -- draw = function (self, x, y)
280
 
   --           View.draw(self, x, y)
281
 
 
282
 
   --           love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
283
 
   --        end
 
210
              end
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}
285
212
 
286
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the.app = App:new {
287
 
   record = true,
288
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   onRun = function (self)
289
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              self.view = GameView:new()
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              self.console:watch('onGround', 'the.player.onGround')
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              self.console:watch('onWall', 'the.player.onWall')
292
 
              self.console:watch('updateTook', 'the.updateTook')
293
 
              self.console:watch('drawTook', 'the.drawTook')
294
 
              self.console:watch('recorder state', 'the.recorder.state')
295
 
 
296
 
              --the.profiler = newProfiler('time', 2000)
297
 
              --the.profiler = newProfiler()
298
 
              --the.profiler:start()
299
218
           end,
300
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   onUpdate = function (self, dt)
301
 
                 if the.keys:justPressed('escape') then
302
 
                    if the.profiler then
303
 
                       the.profiler:stop()
304
 
                       local outfile = io.open( "profile.txt", "w+" )
305
 
                       the.profiler:report( outfile )
306
 
                       outfile:close()
307
 
                    end
308
 
 
309
 
                    if self.record then
310
 
                       if not love.filesystem.remove('record.lua') then
311
 
                          print('could not remove record.lua')
312
 
                       end
313
 
                       local storage = Storage:new{
314
 
                          data = the.recorder.record,
315
 
                          filename = 'record.lua'
316
 
                       }
317
 
                       storage:save(false)
318
 
                       --print(inspect(the.recorder.record))
319
 
                    end
320
 
 
 
220
                 if the.keys:justPressed('escape') and 
 
221
                   not self.console.visible then
321
222
                    self.quit()
322
223
                 end
323
 
              end,
324
 
   update = function (self, dt)
325
 
               the.updateStart = love.timer.getMicroTime()
326
 
               App.update(self, dt)
327
 
               if the.updateStart then
328
 
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
329
 
               end
330
 
            end
331
 
}
332
 
 
333
 
function love.load (arg)
334
 
   opts = getopt(arg, '')
335
 
   if opts['p'] then
336
 
      the.app.playback = true
337
 
      the.app.record = false
338
 
   elseif opts['r'] then
339
 
      the.app.record = true
340
 
   end
341
 
 
342
 
   the.app:run()
343
 
end
 
 
b'\\ No newline at end of file'
 
224
              end
 
225
}
 
 
b'\\ No newline at end of file'