102
70
if self.falling then self.jumping = false end
103
71
--print(self.jumping, self.falling)
105
if (not self.onGround) and (not self.onWall) then
73
if not self.onGround then
109
78
self.acceleration.y = 800
112
self.acceleration.y = 0
114
if self.onWall == 'right' then
115
self:play('climbRight')
116
elseif self.onWall == 'left' then
117
self:play('climbLeft')
120
if the.keys:pressed('up') then
121
self.velocity.y = -200
122
elseif the.keys:pressed('down') then
123
self.velocity.y = 200
126
self:freeze(self.sequences[self.currentName].frames[1])
130
80
if the.keys:pressed('left') then
131
81
self.velocity.x = -200
132
82
if self.onGround then self:play('walk') end
133
if self.onWall == 'right' then
135
self.leftWallAt = love.timer.getTime()
137
83
elseif the.keys:pressed('right') then
138
84
self.velocity.x = 200
139
85
if self.onGround then self:play('walk') end
140
if self.onWall == 'left' then
142
self.leftWallAt = love.timer.getTime()
145
if not self.onWall then
146
if self.onGround then self:play('stand') end
87
if self.onGround then self:play('stand') end
151
if the.keys:justPressed('up') and
152
(self.onGround or the.console.visible or
153
(love.timer.getTime() - self.leftWallAt < .1) ) then
90
if the.keys:justPressed('up') and self.onGround then
154
91
self.velocity.y = -400
155
92
self.jumping = true
159
96
-- NOTE: this is an override, not a callback
161
98
self:doPhysics('x', elapsed)
162
self:collide(the.view.map)
164
-- handle X collisions
166
for _, col in ipairs(self.collisions) do
167
col.other:displaceDir(self, 'x')
168
if self.velocity.x > 0 then
169
self.onWall = 'right'
170
elseif self.velocity.x < 0 then
177
100
self.onGround = false -- right before Y collision callbacks
178
101
self:doPhysics('y', elapsed)
179
103
self:collide(the.view.map)
181
-- handle Y collisions
182
for _, col in ipairs(self.collisions) do
183
if self.velocity.y > 0 then
187
col.other:displaceDir(self, 'y')
193
if not self.text then
194
self.text = Text:new{wordWrap = true, width = 50, tint = {0,0,0}}
195
self.textfill = Fill:new{width = 54, border = {0,0,255}}
196
--the.view:add(self.textfill)
197
--the.view:add(self.text)
199
self.text.text = "Blah blah big text etc etc wrapping"
200
self.text:centerAround(self.x+16, self.y+16, 'horizontal')
201
_, texth = self.text:getSize()
202
self.text.y = self.y - texth - 4
203
self.textfill.x = self.text.x - 2
204
self.textfill.y = self.text.y - 2
205
self.textfill.height = texth + 4
207
105
Animation.update(self, elapsed)
209
collide = function (self, ...)
211
Animation.collide(self, ...)
212
-- I could return a true/false value here if I wanted to...
214
107
onCollide = function (self, other, xOverlap, yOverlap)
108
-- seriously, why does this even fire?
215
109
if other == the.view.map then return end
217
table.insert(self.collisions, {other = other,
219
yOverlap = yOverlap })
111
--print(string.format('col s{x=%i y=%i w=%i h=%i} %s', self.x, self.y, self.width, self.height, tostring(other)))
112
--print('vel.x:'..self.velocity.x.." vel.y:"..self.velocity.y)
114
-- assumption: any other collision is with a solid map tile
115
if yOverlap > xOverlap then
118
if self.velocity.x > 0 then
119
self.onWall = 'right'
120
elseif self.velocity.x < 0 then
125
elseif xOverlap > yOverlap then
126
-- check if we've moved since collisions were generated
127
local xov, yov = self:overlap(other.x, other.y,
128
other.width, other.height)
129
if xov ~= 0 and yov ~= 0 then
130
--print('y collision')
131
if self.velocity.y > 0 then
223
function Sprite:displaceDir(other, dir)
224
if not self.solid or self == other or not other.solid then return end
225
if STRICT then assert(other:instanceOf(Sprite), 'asked to displace a non-sprite') end
227
if other.sprites then
230
for _, spr in pairs(other.sprites) do
231
self:displace(spr, dir)
235
local dim = util.dim(dir)
237
local negMove = (other[dir] - self[dir]) + other[dim]
238
local posMove = (self[dir] + self[dim]) - other[dir]
240
-- TODO: re-add hinting?
241
if negMove < posMove then
248
other[dir] = other[dir] + chg
251
function Sprite:update (elapsed)
252
if self.onUpdate then self:onUpdate(elapsed) end
255
146
GameView = View:extend {
256
147
onNew = function (self)
257
148
self:loadLayers('data/map.lua')
258
149
self.focus = the.player
259
150
self:clampTo(self.map)
261
the.recorder = Recorder:new{mousePosInterval = 9999}
262
the.app.meta:add(the.recorder)
264
the.recorder:startRecording()
266
local storage = Storage:new{filename = 'record.lua'}
268
--print(inspect(storage.data))
269
the.recorder.record = storage.data
270
the.recorder:startPlaying()
273
152
onUpdate = function (self)
274
--print('drawTook: ', the.drawTook)
276
154
--the.player:collide(self.map)
277
155
--self.map:collide(the.player)
279
-- draw = function (self, x, y)
280
-- View.draw(self, x, y)
282
-- love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
286
159
the.app = App:new {
287
160
onRun = function (self)
288
161
self.view = GameView:new()
162
--print(inspect(_(the.app):keys()))
289
163
self.console:watch('onGround', 'the.player.onGround')
290
164
self.console:watch('onWall', 'the.player.onWall')
291
self.console:watch('updateTook', 'the.updateTook')
292
self.console:watch('drawTook', 'the.drawTook')
293
self.console:watch('recorder state', 'the.recorder.state')
295
--the.profiler = newProfiler('time', 2000)
296
--the.profiler = newProfiler()
297
--the.profiler:start()
299
166
onUpdate = function (self, dt)
300
if the.keys:justPressed('escape') then
303
local outfile = io.open( "profile.txt", "w+" )
304
the.profiler:report( outfile )
309
if not love.filesystem.remove('record.lua') then
310
error('could not remove record.lua')
312
local storage = Storage:new{
313
data = the.recorder.record,
314
filename = 'record.lua'
317
--print(inspect(the.recorder.record))
167
if the.keys:justPressed('escape') and
168
not self.console.visible then
323
update = function (self, dt)
324
the.updateStart = love.timer.getMicroTime()
326
if the.updateStart then
327
the.updateTook = love.timer.getMicroTime() - the.updateStart
b'\\ No newline at end of file'