/zoeplat

To get this branch, use:
bzr branch http://9ix.org/bzr/zoeplat

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-03-09 05:49:40 UTC
  • Revision ID: josh@9ix.org-20130309054940-hg1a3ro2j8yj32p7
more reliable onGround calc

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
__ = require 'underscore'
6
5
--inspect = require 'inspect'
7
 
require 'pepperprof'
8
 
require 'getopt_alt'
9
 
 
10
 
require 'sprite'
11
 
require 'animation'
12
 
require 'player'
13
 
require 'balloon'
14
 
 
15
 
util = {
16
 
   dim = function(dir)
17
 
      if dir == 'x' then
18
 
         return 'width'
19
 
      elseif dir == 'y' then
20
 
         return 'height'
21
 
      else
22
 
         if STRICT then error('dir '..dir) end
23
 
      end
24
 
   end
 
6
--_ = require 'underscore'
 
7
 
 
8
Player = Animation:extend {
 
9
   image = 'data/player.png',
 
10
   height = 32,
 
11
   width = 32,
 
12
   sequences = {
 
13
      stand = { frames = { 1 }, fps = 1 },
 
14
      walk = { frames = { 2, 3 }, fps = 5 },
 
15
      jump = { frames = { 4 }, fps = 1 }
 
16
   },
 
17
   onNew = function (self)
 
18
              self.velocity.y = 0
 
19
              self.maxVelocity.y = 400
 
20
           end,
 
21
   onStartFrame = function (self)
 
22
                     -- this is all in startframe so it happens before
 
23
                     -- physics calc at beginning of update
 
24
 
 
25
                     -- jumping/falling updates could go in EndFrame...
 
26
                     self.falling = self.velocity.y > 0
 
27
                     if self.falling then self.jumping = false end
 
28
                     --print(self.jumping, self.falling)
 
29
 
 
30
                     if not self.onGround then
 
31
                        self:play('jump')
 
32
                     end
 
33
 
 
34
                     self.velocity.x = 0
 
35
                     self.acceleration.y = 800
 
36
 
 
37
                     if the.keys:pressed('left') then
 
38
                        self.velocity.x = -200
 
39
                        if self.onGround then self:play('walk') end
 
40
                     elseif the.keys:pressed('right') then
 
41
                        self.velocity.x = 200
 
42
                        if self.onGround then self:play('walk') end
 
43
                     else
 
44
                        if self.onGround then self:play('stand') end
 
45
                     end
 
46
 
 
47
                     if the.keys:justPressed('up') and self.onGround then
 
48
                        self.velocity.y = -400
 
49
                        self.jumping = true
 
50
                     end
 
51
                  end,
 
52
   onUpdate = function (self)
 
53
                 -- needs to happen right before collision
 
54
                 self.onGround = false
 
55
                end,
 
56
   onCollide = function (self, other, xOverlap, yOverlap)
 
57
                  -- seriously, why does this even fire?
 
58
                  if other == the.view.map then return end
 
59
 
 
60
                  --print(string.format('col s{x=%i y=%i w=%i h=%i} %s', self.x, self.y, self.width, self.height, tostring(other)))
 
61
                  --print('vel.x:'..self.velocity.x.." vel.y:"..self.velocity.y)
 
62
 
 
63
                  -- assumption: any other collision is with a solid map tile
 
64
                  if yOverlap > xOverlap then
 
65
                     other:displace(self)
 
66
                  elseif xOverlap > yOverlap then
 
67
                     -- check if we've moved since collisions were generated
 
68
                     local xov, yov = self:overlap(other.x, other.y,
 
69
                                                   other.width, other.height)
 
70
                     if xov ~= 0 and yov ~= 0 then
 
71
                        --print('y collision')
 
72
                        if self.velocity.y > 0 then
 
73
                           self.onGround = true
 
74
                        end
 
75
 
 
76
                        self.velocity.y = 0
 
77
                        other:displace(self)
 
78
                        self.jumping = false
 
79
                     end
 
80
                  else
 
81
                     print('??')
 
82
                  end
 
83
 
 
84
               end,
25
85
}
26
86
 
27
87
GameView = View:extend {
29
89
              self:loadLayers('data/map.lua')
30
90
              self.focus = the.player
31
91
              self:clampTo(self.map)
32
 
 
33
 
              the.recorder = Recorder:new{mousePosInterval = 9999}
34
 
              the.app.meta:add(the.recorder)
35
 
              if the.app.record then
36
 
                 the.recorder:startRecording()
37
 
              elseif the.app.playback then
38
 
                 local storage = Storage:new{filename = 'record.lua'}
39
 
                 storage:load()
40
 
                 --print(inspect(storage.data))
41
 
                 the.recorder.record = storage.data
42
 
                 the.recorder:startPlaying()
43
 
              end
44
92
           end,
45
93
   onUpdate = function (self)
46
 
                 --print('drawTook: ', the.drawTook)
47
94
                 --print('tick')
48
 
                 --the.player:collide(self.map)
 
95
                 the.player:collide(self.map)
49
96
                 --self.map:collide(the.player)
50
 
              end,
51
 
   -- draw = function (self, x, y)
52
 
   --           View.draw(self, x, y)
53
 
 
54
 
   --           love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
55
 
   --        end
 
97
              end
56
98
}
57
99
 
58
100
the.app = App:new {
59
 
   record = true,
60
101
   onRun = function (self)
61
102
              self.view = GameView:new()
62
 
              if DEBUG then
63
 
                 self.console:watch('onGround', 'the.player.onGround')
64
 
                 self.console:watch('onWall', 'the.player.onWall')
65
 
                 self.console:watch('updateTook', 'the.updateTook')
66
 
                 self.console:watch('drawTook', 'the.drawTook')
67
 
                 self.console:watch('recorder state', 'the.recorder.state')
68
 
              end
69
 
 
70
 
              --the.profiler = newProfiler('time', 2000)
71
 
              --the.profiler = newProfiler()
72
 
              --the.profiler:start()
 
103
              --print(inspect(_(the.app):keys()))
 
104
              self.console:watch('onGround', 'the.player.onGround')
73
105
           end,
74
106
   onUpdate = function (self, dt)
75
 
                 if the.keys:justPressed('escape') then
76
 
                    if the.profiler then
77
 
                       the.profiler:stop()
78
 
                       local outfile = io.open( "profile.txt", "w+" )
79
 
                       the.profiler:report( outfile )
80
 
                       outfile:close()
81
 
                    end
82
 
 
83
 
                    if self.record then
84
 
                       if not love.filesystem.remove('record.lua') then
85
 
                          print('could not remove record.lua')
86
 
                       end
87
 
                       local storage = Storage:new{
88
 
                          data = the.recorder.record,
89
 
                          filename = 'record.lua'
90
 
                       }
91
 
                       storage:save(false)
92
 
                       --print(inspect(the.recorder.record))
93
 
                    end
94
 
 
95
 
                    self.quit()
 
107
                 if the.keys:justPressed('escape') and 
 
108
                   not self.console.visible then
 
109
                    love.event.quit()
96
110
                 end
97
 
              end,
98
 
   update = function (self, dt)
99
 
               the.updateStart = love.timer.getMicroTime()
100
 
               App.update(self, dt)
101
 
               if the.updateStart then
102
 
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
103
 
               end
104
 
            end
105
 
}
106
 
 
107
 
function love.load (arg)
108
 
   opts = getopt(arg, '')
109
 
   if opts['p'] then
110
 
      the.app.playback = true
111
 
      the.app.record = false
112
 
   elseif opts['r'] then
113
 
      the.app.record = true
114
 
   end
115
 
 
116
 
   the.app:run()
117
 
end
 
 
b'\\ No newline at end of file'
 
111
              end
 
112
}
 
 
b'\\ No newline at end of file'