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Viewing changes to zoetrope/core/promise.lua

  • Committer: Josh C
  • Date: 2013-03-09 05:02:20 UTC
  • Revision ID: josh@9ix.org-20130309050220-bd1ybunyhk8fhwyw
reapply jump animation after Y collision.  (there's a frame of no 
jumping no falling that I can't do anything about w/o doing better 
collision handling)

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        --              This way, you can chain together promises.
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        andAlways = function (self, func)
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                return self:andThen(func, func)
 
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                self:andThen(func, func)
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        end,
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        -- internal method: _complete