/zoeplat

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  • Committer: Josh C
  • Date: 2013-03-09 05:02:20 UTC
  • Revision ID: josh@9ix.org-20130309050220-bd1ybunyhk8fhwyw
reapply jump animation after Y collision.  (there's a frame of no 
jumping no falling that I can't do anything about w/o doing better 
collision handling)

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" width="100" height="100" tilewidth="32" tileheight="32">
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 <tileset firstgid="1" name="tiles" tilewidth="32" tileheight="32">
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  <image source="tiles.png" width="96" height="64"/>
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 </tileset>
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 <layer name="Background" width="100" height="100">
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  <data encoding="base64" compression="zlib">
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   eJztw8EJAAAMA6F7ZP+ZC51DwVVTVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVX/Aag9nEE=
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  </data>
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 </layer>
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 <layer name="map" width="100" height="100">
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  <data encoding="base64" compression="zlib">
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   eJzt0kEOwzAIBMCk/390P5A2lMYGoRlpL5YsEzbHAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMBOr2DYQx+96GOvu93qoxd9rPHv/vTRiz5yVu1IH73ooxd9xOzax/Q+TlmWjKt/7PxwdnUevZ+98+3dyDvRuX/5vru3n+5DnklG9cyTk1E98+RkVM88ORnVM09ORvXMk5NRPfPkAAAAAAAANd7UbwaZ
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  </data>
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 </layer>
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 <objectgroup name="objects" width="100" height="100">
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  <object name="Player" x="256" y="2400" width="32" height="32">
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   <properties>
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    <property name="_the" value="player"/>
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   </properties>
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  </object>
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 </objectgroup>
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</map>