/zoeplat

To get this branch, use:
bzr branch http://9ix.org/bzr/zoeplat

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-03-09 04:59:50 UTC
  • Revision ID: josh@9ix.org-20130309045950-ufjp2txry3c0cc05
only jump when you're on the ground

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--__ = require 'underscore'
6
5
--inspect = require 'inspect'
7
 
require 'pepperprof'
8
 
require 'getopt_alt'
9
 
 
10
 
require 'sprite'
11
 
require 'animation'
12
 
require 'player'
13
 
require 'balloon'
14
 
require 'version'
15
 
 
16
 
util = {
17
 
   dim = function(dir)
18
 
      if dir == 'x' then
19
 
         return 'width'
20
 
      elseif dir == 'y' then
21
 
         return 'height'
22
 
      else
23
 
         if STRICT then error('dir '..dir) end
24
 
      end
25
 
   end
 
6
--_ = require 'underscore'
 
7
 
 
8
Player = Animation:extend {
 
9
   image = 'data/player.png',
 
10
   height = 32,
 
11
   width = 32,
 
12
   sequences = {
 
13
      stand = { frames = { 1 }, fps = 1 },
 
14
      walk = { frames = { 2, 3 }, fps = 5 },
 
15
      jump = { frames = { 4 }, fps = 1 }
 
16
   },
 
17
   onNew = function (self)
 
18
              self.velocity.y = 0
 
19
              self.maxVelocity.y = 400
 
20
           end,
 
21
   onStartFrame = function (self)
 
22
                     -- this is all in startframe so it happens before
 
23
                     -- physics calc at beginning of update
 
24
 
 
25
                     -- jumping/falling updates could go in EndFrame...
 
26
                     self.falling = self.velocity.y > 0
 
27
                     if self.falling then self.jumping = false end
 
28
                     --print(self.jumping, self.falling)
 
29
 
 
30
                     self.velocity.x = 0
 
31
                     self.acceleration.y = 800
 
32
 
 
33
                     if the.keys:pressed('left') then
 
34
                        self.velocity.x = -200
 
35
                        if self:onGround() then self:play('walk') end
 
36
                     elseif the.keys:pressed('right') then
 
37
                        self.velocity.x = 200
 
38
                        if self:onGround() then self:play('walk') end
 
39
                     else
 
40
                        if self:onGround() then self:play('stand') end
 
41
                     end
 
42
 
 
43
                     if the.keys:justPressed('up') and self:onGround() then
 
44
                        self.velocity.y = -400
 
45
                        self.jumping = true
 
46
                        self:play('jump')
 
47
                     end
 
48
                  end,
 
49
   onEndFrame = function (self)
 
50
                   --print(self.velocity.y)
 
51
                end,
 
52
   onCollide = function (self, other, xOverlap, yOverlap)
 
53
                  -- seriously, why does this even fire?
 
54
                  if other == the.view.map then return end
 
55
 
 
56
                  --print(string.format('col s{x=%i y=%i w=%i h=%i} %s', self.x, self.y, self.width, self.height, tostring(other)))
 
57
                  --print('vel.x:'..self.velocity.x.." vel.y:"..self.velocity.y)
 
58
 
 
59
                  -- assumption: any other collision is with a solid map tile
 
60
                  if yOverlap > xOverlap then
 
61
                     other:displace(self)
 
62
                  elseif xOverlap > yOverlap then
 
63
                     -- check if we've moved since collisions were generated
 
64
                     local xov, yov = self:overlap(other.x, other.y,
 
65
                                                   other.width, other.height)
 
66
                     if xov ~= 0 and yov ~= 0 then
 
67
                        self.velocity.y = 0
 
68
                        other:displace(self)
 
69
                        self.jumping = false
 
70
                     end
 
71
                  else
 
72
                     print('??')
 
73
                  end
 
74
 
 
75
               end,
 
76
   onGround = function (self)
 
77
                 return (not self.jumping) and (not self.falling)
 
78
              end
26
79
}
27
80
 
28
81
GameView = View:extend {
30
83
              self:loadLayers('data/map.lua')
31
84
              self.focus = the.player
32
85
              self:clampTo(self.map)
33
 
 
34
 
              the.recorder = Recorder:new{mousePosInterval = 9999}
35
 
              the.app.meta:add(the.recorder)
36
 
              if the.app.record then
37
 
                 the.recorder:startRecording()
38
 
              elseif the.app.playback then
39
 
                 local storage = Storage:new{filename = 'record.lua'}
40
 
                 storage:load()
41
 
                 --print(inspect(storage.data))
42
 
                 the.recorder.record = storage.data
43
 
                 the.recorder:startPlaying()
44
 
              end
45
86
           end,
46
87
   onUpdate = function (self)
47
 
                 --print('drawTook: ', the.drawTook)
48
88
                 --print('tick')
49
 
                 --the.player:collide(self.map)
 
89
                 the.player:collide(self.map)
50
90
                 --self.map:collide(the.player)
51
 
              end,
52
 
   -- draw = function (self, x, y)
53
 
   --           View.draw(self, x, y)
54
 
 
55
 
   --           love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
56
 
   --        end
57
 
}
58
 
 
59
 
MenuScreen = View:extend {
60
 
   --title = Text:new{text = "Test Platform Game", font = 48, wordWrap = false},
61
 
   title = Tile:new{image = 'data/title.png', x = 0, y = 0},
62
 
   onNew = function(self)
63
 
              self:add(self.title)
64
 
              --self.title:centerAround(400, 200)
65
 
           end,
66
 
   onUpdate = function(self, elapsed)
67
 
                 if the.keys:allJustPressed() then
68
 
                    the.app.view = GameView:new()
69
 
                 end
70
91
              end
71
92
}
72
93
 
73
94
the.app = App:new {
74
 
   record = true,
75
95
   onRun = function (self)
76
 
              self.view = MenuScreen:new()
77
 
              if DEBUG then
78
 
                 self.console:watch('VERSION', 'VERSION')
79
 
                 self.console:watch('onGround', 'the.player.onGround')
80
 
                 self.console:watch('onWall', 'the.player.onWall')
81
 
                 self.console:watch('updateTook', 'the.updateTook')
82
 
                 self.console:watch('drawTook', 'the.drawTook')
83
 
                 self.console:watch('recorder state', 'the.recorder.state')
84
 
              end
85
 
 
86
 
              --the.profiler = newProfiler('time', 2000)
87
 
              --the.profiler = newProfiler()
88
 
              --the.profiler:start()
 
96
              self.view = GameView:new()
 
97
              --print(inspect(_(the.app):keys()))
89
98
           end,
90
99
   onUpdate = function (self, dt)
 
100
                 -- TODO: make this not work if debug console is active
91
101
                 if the.keys:justPressed('escape') then
92
 
                    if the.profiler then
93
 
                       the.profiler:stop()
94
 
                       local outfile = io.open( "profile.txt", "w+" )
95
 
                       the.profiler:report( outfile )
96
 
                       outfile:close()
97
 
                    end
98
 
 
99
 
                    if self.record and the.recorder then
100
 
                       if not love.filesystem.remove('record.lua') then
101
 
                          print('could not remove record.lua')
102
 
                       end
103
 
                       local storage = Storage:new{
104
 
                          data = the.recorder.record,
105
 
                          filename = 'record.lua'
106
 
                       }
107
 
                       storage:save(false)
108
 
                       --print(inspect(the.recorder.record))
109
 
                    end
110
 
 
111
 
                    self.quit()
 
102
                    love.event.quit()
112
103
                 end
113
 
              end,
114
 
   update = function (self, dt)
115
 
               the.updateStart = love.timer.getMicroTime()
116
 
               App.update(self, dt)
117
 
               if the.updateStart then
118
 
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
119
 
               end
120
 
            end
121
 
}
122
 
 
123
 
function love.load (arg)
124
 
   opts = getopt(arg, '')
125
 
   if opts['p'] then
126
 
      the.app.playback = true
127
 
      the.app.record = false
128
 
   elseif opts['r'] then
129
 
      the.app.record = true
130
 
   end
131
 
 
132
 
   the.app:run()
133
 
end
 
 
b'\\ No newline at end of file'
 
104
              end
 
105
}
 
 
b'\\ No newline at end of file'