bzr branch
http://9ix.org/bzr/zoeplat
1
by Josh C
zoetrope 1.3.1 |
1 |
-- Class: Group |
2 |
-- A group is a set of sprites. Groups can be used to |
|
3 |
-- implement layers or keep categories of sprites together. |
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4 |
-- |
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5 |
-- Extends: |
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6 |
-- <Class> |
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7 |
-- |
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-- Event: onDraw |
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-- Called after all member sprites are drawn onscreen. |
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-- |
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-- Event: onUpdate |
|
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-- Called once each frame, with the elapsed time since the last frame in seconds. |
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-- |
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-- Event: onBeginFrame |
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-- Called once each frame like onUpdate, but guaranteed to fire before any others' onUpdate handlers. |
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-- |
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-- Event: onEndFrame |
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-- Called once each frame like onUpdate, but guaranteed to fire after all others' onUpdate handlers. |
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19 |
||
20 |
Group = Class:extend |
|
21 |
{ |
|
22 |
-- Property: active |
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23 |
-- If false, none of its member sprites will receive update-related events. |
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active = true, |
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25 |
||
26 |
-- Property: visible |
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-- If false, none of its member sprites will be drawn. |
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visible = true, |
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29 |
||
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-- Property: solid |
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-- If false, nothing will collide against this group, nor will this group |
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-- displace any other sprite. This does not prevent collision checking |
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-- against individual sprites in this group, however. |
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solid = true, |
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35 |
||
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-- Property: sprites |
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-- A table of member sprites, in drawing order. |
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sprites = {}, |
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39 |
||
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-- Property: timeScale |
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-- Multiplier for elapsed time; 1.0 is normal, 0 is completely frozen. |
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timeScale = 1, |
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43 |
||
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-- Property: translate |
|
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-- This table's x and y properties shift member sprites' positions when drawn. |
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-- To draw sprites at their normal position, set both x and y to 0. |
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translate = { x = 0, y = 0 }, |
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48 |
||
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-- Property: translateScale |
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50 |
-- This table's x and y properties multiply member sprites' |
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-- positions, which you can use to simulate parallax scrolling. To draw |
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-- sprites at their normal position, set both x and y to 1. |
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translateScale = { x = 1, y = 1 }, |
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54 |
||
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-- Property: gridSize |
|
56 |
-- The size, in pixels, of the grid used for collision detection. |
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-- This partitions off space so that collision checks only need to do real |
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-- checks against a few sprites at a time. If you notice collision detection |
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-- taking a long time, changing this number may help. |
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gridSize = 50, |
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61 |
||
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-- Method: add |
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-- Adds a sprite to the group. |
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-- |
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-- Arguments: |
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-- sprite - <Sprite> to add |
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-- |
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-- Returns: |
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-- nothing |
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||
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add = function (self, sprite) |
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assert(sprite, 'asked to add nil to a group') |
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assert(sprite ~= self, "can't add a group to itself") |
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74 |
||
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if STRICT and self:contains(sprite) then |
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local info = debug.getinfo(2, 'Sl') |
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print('Warning: adding a sprite to a group it already belongs to (' .. |
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info.short_src .. ' line ' .. info.currentline .. ')') |
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end |
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80 |
||
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table.insert(self.sprites, sprite) |
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end, |
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||
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-- Method: remove |
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-- Removes a sprite from the group. If the sprite is |
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-- not in the group, this does nothing. |
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-- |
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-- Arguments: |
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-- sprite - <Sprite> to remove |
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-- |
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-- Returns: |
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-- nothing |
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||
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remove = function (self, sprite) |
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for i, spr in ipairs(self.sprites) do |
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if spr == sprite then |
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table.remove(self.sprites, i) |
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return |
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end |
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end |
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101 |
||
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if STRICT then |
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local info = debug.getinfo(2, 'Sl') |
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print('Warning: asked to remove a sprite from a group it was not a member of (' .. |
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info.short_src .. ' line ' .. info.currentline .. ')') |
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end |
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end, |
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||
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-- Method: collide |
|
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-- Collides all solid sprites in the group with another sprite or group. |
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-- This calls the <Sprite.onCollide> event handlers on all sprites that |
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-- collide with the same arguments <Sprite.collide> does. |
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-- |
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-- It's often useful to collide a group with itself, e.g. myGroup:collide(). |
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-- This checks for collisions between the sprites that make up the group. |
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-- |
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-- Arguments: |
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-- other - <Sprite> or <Group> to collide with, default self |
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-- |
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-- Returns: |
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-- boolean, whether any collision was detected |
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-- |
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-- See Also: |
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-- <Sprite.collide> |
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||
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collide = function (self, other) |
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other = other or self |
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128 |
||
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if STRICT then |
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assert(other:instanceOf(Group) or other:instanceOf(Sprite), 'asked to collide non-group/sprite ' .. |
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type(other)) |
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end |
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133 |
||
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if not self.solid or not other.solid then return false end |
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local hit = false |
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136 |
||
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if other.sprites then |
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local grid = self:grid() |
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local gridSize = self.gridSize |
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||
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for _, othSpr in pairs(other.sprites) do |
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local startX = math.floor(othSpr.x / gridSize) |
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local endX = math.floor((othSpr.x + othSpr.width) / gridSize) |
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local startY = math.floor(othSpr.y / gridSize) |
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local endY = math.floor((othSpr.y + othSpr.height) / gridSize) |
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||
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for x = startX, endX do |
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if grid[x] then |
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for y = startY, endY do |
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if grid[x][y] then |
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for _, spr in pairs(grid[x][y]) do |
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hit = spr:collide(othSpr) or hit |
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end |
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end |
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end |
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end |
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end |
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end |
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else |
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for _, spr in pairs(self.sprites) do |
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hit = spr:collide(other) or hit |
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end |
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end |
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164 |
||
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return hit |
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end, |
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||
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-- Method: displace |
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-- Displaces a sprite or group by all solid sprites in this group. This will *not* cause |
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-- any onCollide event handlers to be called. |
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-- |
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-- Arguments: |
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-- other - <Sprite> or <Group> to collide with, default self |
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-- xHint - force horizontal displacement in one direction, uses direction constants, optional |
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-- yHint - force vertical displacement in one direction, uses direction constants, optional |
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-- |
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-- Returns: |
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-- nothing |
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-- |
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-- See Also: |
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-- <Sprite.displace> |
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182 |
||
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displace = function (self, other, xHint, yHint) |
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other = other or self |
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||
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if STRICT then |
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assert(other:instanceOf(Group) or other:instanceOf(Sprite), 'asked to displace non-group/sprite ' .. |
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type(other)) |
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end |
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||
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if not self.solid or not other.solid then return false end |
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192 |
||
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if other.sprites then |
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-- group displacing group |
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195 |
||
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local grid = self:grid() |
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local gridSize = self.gridSize |
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||
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for _, othSpr in pairs(other.sprites) do |
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local startX = math.floor(othSpr.x / gridSize) |
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local endX = math.floor((othSpr.x + othSpr.width) / gridSize) |
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local startY = math.floor(othSpr.y / gridSize) |
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local endY = math.floor((othSpr.y + othSpr.height) / gridSize) |
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local displacers = {} |
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||
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for x = startX, endX do |
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if grid[x] then |
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for y = startY, endY do |
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if grid[x][y] then |
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for _, spr in pairs(grid[x][y]) do |
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if spr ~= othSpr and spr.solid and spr:intersects(othSpr.x, othSpr.y, othSpr.width, othSpr.height) then |
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table.insert(displacers, spr) |
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end |
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end |
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end |
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end |
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end |
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end |
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||
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-- see Map:subdisplace() for how this is done |
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221 |
||
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if #displacers > 0 then |
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local hit = true |
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local loops = 0 |
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225 |
||
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while hit and loops < 3 do |
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hit = false |
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loops = loops + 1 |
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229 |
||
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local xVotes, yVotes = 0, 0 |
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local minChangeX, minChangeY, absMinChangeX, absMinChangeY |
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local origX, origY = othSpr.x, othSpr.y |
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||
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for _, spr in pairs(displacers) do |
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spr:displace(othSpr) |
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local xChange = othSpr.x - origX |
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local yChange = othSpr.y - origY |
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||
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if xChange ~= 0 then |
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xVotes = xVotes + math.abs(xChange) |
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hit = true |
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242 |
||
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if not minChangeX or math.abs(xChange) < absMinChangeX then |
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minChangeX = xChange |
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absMinChangeX = math.abs(xChange) |
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end |
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end |
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248 |
||
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if yChange ~= 0 then |
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yVotes = yVotes + math.abs(yChange) |
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hit = true |
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252 |
||
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if not minChangeY or math.abs(yChange) < absMinChangeY then |
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minChangeY = yChange |
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absMinChangeY = math.abs(yChange) |
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end |
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end |
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258 |
||
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-- restore sprite to original position |
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260 |
||
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othSpr.x = origX |
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othSpr.y = origY |
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end |
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264 |
||
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if hit then |
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if xVotes > 0 and xVotes > yVotes then |
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othSpr.x = othSpr.x + minChangeX |
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elseif yVotes > 0 then |
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othSpr.y = othSpr.y + minChangeY |
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end |
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end |
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end |
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end |
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end |
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else |
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-- group displacing sprite |
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277 |
||
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local displacers = {} |
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279 |
||
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for _, spr in pairs(self.sprites) do |
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if spr ~= other and spr:intersects(other.x, other.y, other.width, other.height) then |
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table.insert(displacers, spr) |
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end |
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end |
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285 |
||
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-- see Map:subdisplace() for how this is done |
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287 |
||
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if #displacers > 0 then |
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local hit = true |
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local loops = 0 |
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291 |
||
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while hit and loops < 3 do |
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hit = false |
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loops = loops + 1 |
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295 |
||
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local xVotes, yVotes = 0, 0 |
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local minChangeX, minChangeY, absMinChangeX, absMinChangeY |
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local origX, origY = other.x, other.y |
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299 |
||
300 |
for _, spr in pairs(displacers) do |
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spr:displace(other) |
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local xChange = other.x - origX |
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local yChange = other.y - origY |
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304 |
||
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if xChange ~= 0 then |
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xVotes = xVotes + math.abs(xChange) |
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hit = true |
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308 |
||
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if not minChangeX or math.abs(xChange) < absMinChangeX then |
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minChangeX = xChange |
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absMinChangeX = math.abs(xChange) |
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end |
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end |
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314 |
||
315 |
if yChange ~= 0 then |
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yVotes = yVotes + math.abs(yChange) |
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hit = true |
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318 |
||
319 |
if not minChangeY or math.abs(yChange) < absMinChangeY then |
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320 |
minChangeY = yChange |
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321 |
absMinChangeY = math.abs(yChange) |
|
322 |
end |
|
323 |
end |
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324 |
||
325 |
-- restore sprite to original position |
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326 |
||
327 |
other.x = origX |
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328 |
other.y = origY |
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329 |
end |
|
330 |
||
331 |
if hit then |
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332 |
if xVotes > 0 and xVotes > yVotes then |
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333 |
other.x = other.x + minChangeX |
|
334 |
elseif yVotes > 0 then |
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335 |
other.y = other.y + minChangeY |
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336 |
end |
|
337 |
end |
|
338 |
end |
|
339 |
end |
|
340 |
end |
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341 |
end, |
|
342 |
||
343 |
-- Method: setEffect |
|
344 |
-- Sets a pixel effect to use while drawing sprites in this group. |
|
345 |
-- See https://love2d.org/wiki/PixelEffect for details on how pixel |
|
346 |
-- effects work. After this call, the group's effect property will be |
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347 |
-- set up so you can send variables to it. Only one pixel effect can |
|
348 |
-- be active on a group at a time. |
|
349 |
-- |
|
350 |
-- Arguments: |
|
351 |
-- filename - filename of effect source code; if nil, this |
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352 |
-- clears any existing pixel effect. |
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353 |
-- effectType - either 'screen' (applies the effect to the entire |
|
354 |
-- group once, via an offscreen canvas), or 'sprite' |
|
355 |
-- (applies to the effect to each individual draw operation). |
|
356 |
-- Screen effects use more resources, but certain effects |
|
357 |
-- need to work on the entire screen to be effective. |
|
358 |
-- |
|
359 |
-- Returns: |
|
360 |
-- whether the effect was successfully created |
|
361 |
||
362 |
setEffect = function (self, filename, effectType) |
|
363 |
effectType = effectType or 'screen' |
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364 |
||
365 |
if love.graphics.isSupported('pixeleffect') and |
|
366 |
(effectType == 'sprite' or love.graphics.isSupported('canvas'))then |
|
367 |
if filename then |
|
368 |
self.effect = love.graphics.newPixelEffect(Cached:text(filename)) |
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369 |
self.effectType = effectType |
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370 |
else |
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371 |
self.effect = nil |
|
372 |
end |
|
373 |
||
374 |
return true |
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375 |
else |
|
376 |
return false |
|
377 |
end |
|
378 |
end, |
|
379 |
||
380 |
-- Method: count |
|
381 |
-- Counts how many sprites are in this group. |
|
382 |
-- |
|
383 |
-- Arguments: |
|
384 |
-- subgroups - include subgroups? |
|
385 |
-- |
|
386 |
-- Returns: |
|
387 |
-- integer count |
|
388 |
||
389 |
count = function (self, subgroups) |
|
390 |
if subgroups then |
|
391 |
local count = 0 |
|
392 |
||
393 |
for _, spr in pairs(self.sprites) do |
|
394 |
if spr:instanceOf(Group) then |
|
395 |
count = count + spr:count(true) |
|
396 |
else |
|
397 |
count = count + 1 |
|
398 |
end |
|
399 |
end |
|
400 |
||
401 |
return count |
|
402 |
else |
|
403 |
return #self.sprites |
|
404 |
end |
|
405 |
end, |
|
406 |
||
407 |
-- Method: die |
|
408 |
-- Makes the group totally inert. It will not receive |
|
409 |
-- update events, draw anything, or be collided. |
|
410 |
-- |
|
411 |
-- Arguments: |
|
412 |
-- none |
|
413 |
-- |
|
414 |
-- Returns: |
|
415 |
-- nothing |
|
416 |
||
417 |
die = function (self) |
|
418 |
self.active = false |
|
419 |
self.visible = false |
|
420 |
self.solid = false |
|
421 |
end, |
|
422 |
||
423 |
-- Method: revive |
|
424 |
-- Makes this group completely active. It will receive |
|
425 |
-- update events, draw itself, and be collided. |
|
426 |
-- |
|
427 |
-- Arguments: |
|
428 |
-- none |
|
429 |
-- |
|
430 |
-- Returns: |
|
431 |
-- nothing |
|
432 |
||
433 |
revive = function (self) |
|
434 |
self.active = true |
|
435 |
self.visible = true |
|
436 |
self.solid = true |
|
437 |
end, |
|
438 |
||
439 |
-- Method: contains |
|
440 |
-- Returns whether this group contains a sprite. |
|
441 |
-- |
|
442 |
-- Arguments: |
|
443 |
-- sprite - sprite to look for |
|
444 |
-- recurse - check subgroups? defaults to true |
|
445 |
-- |
|
446 |
-- Returns: |
|
447 |
-- boolean |
|
448 |
||
449 |
contains = function (self, sprite, recurse) |
|
450 |
if recurse ~= false then recurse = true end |
|
451 |
||
452 |
for _, spr in pairs(self.sprites) do |
|
453 |
if spr == sprite then return true end |
|
454 |
||
455 |
if recurse and spr:instanceOf(Group) and spr:contains(sprite) then |
|
456 |
return true |
|
457 |
end |
|
458 |
end |
|
459 |
||
460 |
return false |
|
461 |
end, |
|
462 |
||
463 |
-- Method: grid |
|
464 |
-- Creates a table indexed by x and y dimensions, with each |
|
465 |
-- cell a table of sprites that touch this grid element. For |
|
466 |
-- example, with a grid size of 50, a sprite at (10, 10) that |
|
467 |
-- is 50 pixels square would be in the grid at [0][0], [1][0], |
|
468 |
-- [0][1], and [1][1]. |
|
469 |
-- |
|
470 |
-- This can be used to speed up work that involves checking |
|
471 |
-- for sprites near each other, e.g. collision detection. |
|
472 |
-- |
|
473 |
-- Arguments: |
|
474 |
-- existing - existing grid table to add sprites into, |
|
475 |
-- optional. Anything you pass must have |
|
476 |
-- used the same size as the current call. |
|
477 |
-- |
|
478 |
-- Returns: |
|
479 |
-- table |
|
480 |
||
481 |
grid = function (self, existing) |
|
482 |
local result = existing or {} |
|
483 |
local size = self.gridSize |
|
484 |
||
485 |
for _, spr in pairs(self.sprites) do |
|
486 |
if spr.sprites then |
|
487 |
local oldSize = spr.gridSize |
|
488 |
spr.gridSize = self.gridSize |
|
489 |
result = spr:grid(result) |
|
490 |
spr.gridSize = oldSize |
|
491 |
else |
|
492 |
local startX = math.floor(spr.x / size) |
|
493 |
local endX = math.floor((spr.x + spr.width) / size) |
|
494 |
local startY = math.floor(spr.y / size) |
|
495 |
local endY = math.floor((spr.y + spr.height) / size) |
|
496 |
||
497 |
for x = startX, endX do |
|
498 |
if not result[x] then result[x] = {} end |
|
499 |
||
500 |
for y = startY, endY do |
|
501 |
if not result[x][y] then result[x][y] = {} end |
|
502 |
table.insert(result[x][y], spr) |
|
503 |
end |
|
504 |
end |
|
505 |
end |
|
506 |
end |
|
507 |
||
508 |
return result |
|
509 |
end, |
|
510 |
||
511 |
-- passes startFrame events to member sprites |
|
512 |
||
513 |
startFrame = function (self, elapsed) |
|
514 |
if not self.active then return end |
|
515 |
elapsed = elapsed * self.timeScale |
|
516 |
if self.onStartFrame then self:onStartFrame(elapsed) end |
|
517 |
||
518 |
for _, spr in pairs(self.sprites) do |
|
519 |
if spr.active then spr:startFrame(elapsed) end |
|
520 |
end |
|
521 |
end, |
|
522 |
||
523 |
-- passes update events to member sprites |
|
524 |
||
525 |
update = function (self, elapsed) |
|
526 |
if not self.active then return end |
|
527 |
elapsed = elapsed * self.timeScale |
|
528 |
if self.onUpdate then self:onUpdate(elapsed) end |
|
529 |
||
530 |
for _, spr in pairs(self.sprites) do |
|
531 |
if spr.active then spr:update(elapsed) end |
|
532 |
end |
|
533 |
end, |
|
534 |
||
535 |
-- passes endFrame events to member sprites |
|
536 |
||
537 |
endFrame = function (self, elapsed) |
|
538 |
if not self.active then return end |
|
539 |
elapsed = elapsed * self.timeScale |
|
540 |
if self.onEndFrame then self:onEndFrame(elapsed) end |
|
541 |
||
542 |
for _, spr in pairs(self.sprites) do |
|
543 |
if spr.active then spr:endFrame(elapsed) end |
|
544 |
end |
|
545 |
end, |
|
546 |
||
547 |
-- Method: draw |
|
548 |
-- Draws all visible member sprites onscreen. |
|
549 |
-- |
|
550 |
-- Arguments: |
|
551 |
-- x - x offset in pixels |
|
552 |
-- y - y offset in pixels |
|
553 |
||
554 |
draw = function (self, x, y) |
|
555 |
if not self.visible then return end |
|
556 |
x = x or self.translate.x |
|
557 |
y = y or self.translate.y |
|
558 |
||
559 |
local scrollX = x * self.translateScale.x |
|
560 |
local scrollY = y * self.translateScale.y |
|
561 |
local appWidth = the.app.width |
|
562 |
local appHeight = the.app.height |
|
563 |
||
564 |
if self.effect then |
|
565 |
if self.effectType == 'screen' then |
|
566 |
if not self._canvas then self._canvas = love.graphics.newCanvas() end |
|
567 |
self._canvas:clear() |
|
568 |
love.graphics.setCanvas(self._canvas) |
|
569 |
elseif self.effectType == 'sprite' then |
|
570 |
love.graphics.setPixelEffect(self.effect) |
|
571 |
end |
|
572 |
end |
|
573 |
||
574 |
for _, spr in pairs(self.sprites) do |
|
575 |
if spr.visible then |
|
576 |
if spr.translate then |
|
577 |
spr:draw(spr.translate.x + scrollX, spr.translate.y + scrollY) |
|
578 |
elseif spr.x and spr.y and spr.width and spr.height then |
|
579 |
local sprX = spr.x + scrollX |
|
580 |
local sprY = spr.y + scrollY |
|
581 |
||
582 |
if sprX < appWidth and sprX + spr.width > 0 and |
|
583 |
sprY < appHeight and sprY + spr.height > 0 then |
|
584 |
spr:draw(sprX, sprY) |
|
585 |
end |
|
586 |
else |
|
587 |
spr:draw(scrollX, scrollY) |
|
588 |
end |
|
589 |
end |
|
590 |
end |
|
591 |
||
592 |
if self.onDraw then self:onDraw() end |
|
593 |
||
594 |
if self.effect then |
|
595 |
if self.effectType == 'screen' then |
|
596 |
love.graphics.setPixelEffect(self.effect) |
|
597 |
love.graphics.setCanvas() |
|
598 |
love.graphics.draw(self._canvas) |
|
599 |
end |
|
600 |
||
601 |
love.graphics.setPixelEffect() |
|
602 |
end |
|
603 |
end, |
|
604 |
||
605 |
__tostring = function (self) |
|
606 |
local result = 'Group (' |
|
607 |
||
608 |
if self.active then |
|
609 |
result = result .. 'active' |
|
610 |
else |
|
611 |
result = result .. 'inactive' |
|
612 |
end |
|
613 |
||
614 |
if self.visible then |
|
615 |
result = result .. ', visible' |
|
616 |
else |
|
617 |
result = result .. ', invisible' |
|
618 |
end |
|
619 |
||
620 |
if self.solid then |
|
621 |
result = result .. ', solid' |
|
622 |
else |
|
623 |
result = result .. ', not solid' |
|
624 |
end |
|
625 |
||
626 |
return result .. ', ' .. self:count(true) .. ' sprites)' |
|
627 |
end |
|
628 |
} |