bzr branch
http://9ix.org/bzr/zoeplat
34
by Josh C
put sprite and player in their own files |
1 |
Player = Animation:extend { |
2 |
image = 'data/player.png', |
|
3 |
height = 32, |
|
4 |
width = 32, |
|
5 |
sequences = { |
|
6 |
stand = { frames = { 1 }, fps = 1 }, |
|
7 |
walk = { frames = { 2, 3 }, fps = 5 }, |
|
8 |
jump = { frames = { 4 }, fps = 1 }, |
|
9 |
climbLeft = { frames = { 5, 6 }, fps = 5 }, |
|
10 |
climbRight = { frames = { 7, 8 }, fps = 5 } |
|
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}, |
|
12 |
collisions = {}, |
|
13 |
onWall = false, |
|
14 |
leftWallAt = 0, |
|
15 |
onNew = function (self) |
|
16 |
self.velocity.y = 0 |
|
17 |
self.maxVelocity.y = 400 |
|
18 |
end, |
|
19 |
onStartFrame = function (self) |
|
20 |
-- this is all in startframe so it happens before |
|
21 |
-- physics calc at beginning of update |
|
22 |
||
23 |
-- jumping/falling updates could go in EndFrame... |
|
24 |
self.falling = self.velocity.y > 0 |
|
25 |
if self.falling then self.jumping = false end |
|
26 |
--print(self.jumping, self.falling) |
|
27 |
||
28 |
if (not self.onGround) and (not self.onWall) then |
|
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self:play('jump') |
|
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end |
|
31 |
||
32 |
self.acceleration.y = 800 |
|
33 |
||
34 |
if self.onWall then |
|
35 |
self.acceleration.y = 0 |
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36 |
||
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if self.onWall == 'right' then |
|
38 |
self:play('climbRight') |
|
39 |
elseif self.onWall == 'left' then |
|
40 |
self:play('climbLeft') |
|
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end |
|
42 |
||
43 |
if the.keys:pressed('up') then |
|
44 |
self.velocity.y = -200 |
|
45 |
elseif the.keys:pressed('down') then |
|
46 |
self.velocity.y = 200 |
|
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else |
|
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self.velocity.y = 0 |
|
49 |
self:freeze(self.sequences[self.currentName].frames[1]) |
|
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end |
|
51 |
end |
|
52 |
||
53 |
if the.keys:pressed('left') then |
|
54 |
self.velocity.x = -200 |
|
55 |
if self.onGround then self:play('walk') end |
|
56 |
if self.onWall == 'right' then |
|
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self.onWall = false |
|
58 |
self.leftWallAt = love.timer.getTime() |
|
59 |
end |
|
60 |
elseif the.keys:pressed('right') then |
|
61 |
self.velocity.x = 200 |
|
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if self.onGround then self:play('walk') end |
|
63 |
if self.onWall == 'left' then |
|
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self.onWall = false |
|
65 |
self.leftWallAt = love.timer.getTime() |
|
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end |
|
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else |
|
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if not self.onWall then |
|
69 |
if self.onGround then self:play('stand') end |
|
70 |
self.velocity.x = 0 |
|
71 |
end |
|
72 |
end |
|
73 |
||
74 |
if the.keys:justPressed('up') and |
|
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(self.onGround or the.console.visible or |
|
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(love.timer.getTime() - self.leftWallAt < .1) ) then |
|
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self.velocity.y = -400 |
|
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self.jumping = true |
|
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end |
|
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end, |
|
81 |
update = function (self, elapsed) |
|
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-- NOTE: this is an override, not a callback |
|
83 |
||
84 |
self:doPhysics('x', elapsed) |
|
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self:collide(the.view.map) |
|
86 |
||
87 |
-- handle X collisions |
|
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self.onWall = false |
|
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for _, col in ipairs(self.collisions) do |
|
90 |
col.other:displaceDir(self, 'x') |
|
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if self.velocity.x > 0 then |
|
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self.onWall = 'right' |
|
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elseif self.velocity.x < 0 then |
|
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self.onWall = 'left' |
|
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else |
|
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print 'x ??' |
|
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end |
|
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end |
|
99 |
||
100 |
self.onGround = false -- right before Y collision callbacks |
|
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self:doPhysics('y', elapsed) |
|
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self:collide(the.view.map) |
|
103 |
||
104 |
-- handle Y collisions |
|
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for _, col in ipairs(self.collisions) do |
|
106 |
if self.velocity.y > 0 then |
|
107 |
self.onGround = true |
|
108 |
end |
|
109 |
||
110 |
col.other:displaceDir(self, 'y') |
|
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self.velocity.y = 0 |
|
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self.jumping = false |
|
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end |
|
114 |
||
115 |
-- text blob |
|
116 |
if not self.text then |
|
117 |
self.text = Text:new{wordWrap = true, width = 50, tint = {0,0,0}} |
|
118 |
self.textfill = Fill:new{width = 54, border = {0,0,255}} |
|
119 |
--the.view:add(self.textfill) |
|
120 |
--the.view:add(self.text) |
|
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end |
|
122 |
self.text.text = "Blah blah big text etc etc wrapping" |
|
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self.text:centerAround(self.x+16, self.y+16, 'horizontal') |
|
124 |
_, texth = self.text:getSize() |
|
125 |
self.text.y = self.y - texth - 4 |
|
126 |
self.textfill.x = self.text.x - 2 |
|
127 |
self.textfill.y = self.text.y - 2 |
|
128 |
self.textfill.height = texth + 4 |
|
129 |
||
130 |
Animation.update(self, elapsed) |
|
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end, |
|
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collide = function (self, ...) |
|
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self.collisions = {} |
|
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Animation.collide(self, ...) |
|
135 |
-- I could return a true/false value here if I wanted to... |
|
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end, |
|
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onCollide = function (self, other, xOverlap, yOverlap) |
|
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if other == the.view.map then return end |
|
139 |
||
140 |
table.insert(self.collisions, {other = other, |
|
141 |
xOverlap = xOverlap, |
|
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yOverlap = yOverlap }) |
|
143 |
end |
|
144 |
} |
|
145 |