bzr branch
http://66.246.75.32/bzr/zoeplat
1
by Josh C
zoetrope 1.3.1 |
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-- Class: Tween |
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-- A tween transitions a property from one state to another |
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-- in in-game time. A tween instance is designed to manage |
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-- many of these transitions at once, in fact. In order for it |
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-- to work properly, it must receive update events, so it must |
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-- be added somewhere in the current view or app. If you are using |
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-- the <View> class, this is already done for you. |
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Tween = Sprite:extend{ |
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tweens = {}, |
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visible = false, |
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active = false, |
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solid = false, |
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-- Property: easers |
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-- These are different methods of easing a tween, and |
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-- can be set via the ease property of an individual tween. |
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-- They should be referred to by their key name, not the property |
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-- (e.g. 'linear', no Tweener.easers.linear). |
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-- See http://www.gizma.com/easing/ for details. |
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easers = |
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{ |
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linear = function (elapsed, start, change, duration) |
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return change * elapsed / duration + start |
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end, |
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quadIn = function (elapsed, start, change, duration) |
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elapsed = elapsed / duration |
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return change * elapsed * elapsed + start |
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end, |
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quadOut = function (elapsed, start, change, duration) |
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elapsed = elapsed / duration |
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return - change * elapsed * (elapsed - 2) + start |
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end, |
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quadInOut = function (elapsed, start, change, duration) |
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elapsed = elapsed / (duration / 2) |
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if (elapsed < 1) then |
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return change / 2 * elapsed * elapsed + start |
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else |
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elapsed = elapsed - 1 |
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return - change / 2 * (elapsed * (elapsed - 2) - 1) + start |
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end |
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end |
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}, |
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-- Method: reverseForever |
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-- A utility function; if set via <Promise.andAfter()> for an individual |
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-- tween, it reverses the tween that just happened. Use this to get a tween |
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-- to repeat back and forth indefinitely (e.g. to have something glow). |
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reverseForever = function (tween, tweener) |
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tween.to = tween.from |
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tweener:start(tween.target, tween.property, tween.to, tween.duration, tween.ease):andThen(Tween.reverseForever) |
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end, |
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-- Method: reverseOnce |
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-- A utility function; if set via <Promise.andAfter()> for an individual |
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-- tween, it reverses the tween that just happened-- then stops the tween after that. |
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reverseOnce = function (tween, tweener) |
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tween.to = tween.from |
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tweener:start(tween.target, tween.property, tween.to, tween.duration, tween.ease) |
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end, |
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-- Method: start |
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-- Begins a tweened transition, overriding any existing tween. |
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-- |
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-- Arguments: |
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-- target - target object |
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-- property - Usually, this is a string name of a property of the target object. |
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-- You may also specify a table of getter and setter methods instead, |
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-- i.e. { myGetter, mySetter }. In either case, the property or functions |
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-- must work with either number values, or tables of numbers. |
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-- to - destination value, either number or color table |
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-- duration - how long the tween should last in seconds, default 1 |
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-- ease - function name (in Tween.easers) to use to control how the value changes, default 'linear' |
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-- |
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-- Returns: |
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-- A <Promise> that is fulfilled when the tween completes. If the object is already |
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-- in the state requested, the promise resolves immediately. The tween object returns two |
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-- things to the promise: a table of properties about the tween that match the arguments initially |
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-- passed, and a reference to the Tween that completing the tween. |
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start = function (self, target, property, to, duration, ease) |
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duration = duration or 1 |
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ease = ease or 'linear' |
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local propType = type(property) |
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if STRICT then |
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assert(type(target) == 'table' or type(target) == 'userdata', 'target must be a table or userdata') |
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assert(propType == 'string' or propType == 'number' or propType == 'table', 'property must be a key or table of getter/setter methods') |
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if propType == 'string' or propType == 'number' then |
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assert(target[property], 'no such property ' .. tostring(property) .. ' on target') |
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end |
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assert(type(duration) == 'number', 'duration must be a number') |
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assert(self.easers[ease], 'easer ' .. ease .. ' is not defined') |
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end |
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-- check for an existing tween for this target and property |
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for i, existing in ipairs(self.tweens) do |
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if target == existing.target and property == existing.property then |
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if to == existing.to then |
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return existing.promise |
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else |
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table.remove(self.tweens, i) |
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end |
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end |
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end |
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-- add it |
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tween = { target = target, property = property, propType = propType, to = to, duration = duration, ease = ease } |
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tween.from = self:getTweenValue(tween) |
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tween.type = type(tween.from) |
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-- calculate change; if it's trivial, skip the tween |
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if tween.type == 'number' then |
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tween.change = tween.to - tween.from |
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if math.abs(tween.change) < NEARLY_ZERO then |
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return Promise:new{ state = 'fulfilled', _resolvedWith = { tween, self } } |
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end |
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elseif tween.type == 'table' then |
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tween.change = {} |
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local skip = true |
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for i, value in ipairs(tween.from) do |
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tween.change[i] = tween.to[i] - tween.from[i] |
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if math.abs(tween.change[i]) > NEARLY_ZERO then |
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skip = false |
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end |
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end |
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if skip then |
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return Promise:new{ state = 'fulfilled', _resolvedWith = { tween, self } } |
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end |
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else |
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error('tweened property must either be a number or a table of numbers, is ' .. tween.type) |
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end |
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tween.elapsed = 0 |
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tween.promise = Promise:new() |
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table.insert(self.tweens, tween) |
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self.active = true |
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return tween.promise |
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end, |
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-- Method: status |
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-- Returns how much time is left for a particular tween to run. |
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-- |
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-- Arguments: |
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-- target - target object |
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-- property - name of the property being tweened, or getter |
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-- (as set in the orignal <start()> call) |
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-- |
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-- Returns: |
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-- Either the time left in the tween, or nil if there is |
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-- no tween matching the arguments passed. |
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status = function (self, target, property) |
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for _, t in pairs(self.tweens) do |
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if t.target == target then |
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if t.property == property or (type(t.property) == 'table' and t.property[1] == property) then |
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return t.duration - t.elapsed |
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end |
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end |
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end |
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return nil |
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end, |
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-- Method: stop |
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-- Stops a tween. The promise associated with it will be failed. |
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-- |
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-- Arguments: |
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-- target - tween target |
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-- property - name of property being tweened, or getter (as set in the original <start()> call); |
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-- if omitted, stops all tweens on the target |
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-- |
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-- Returns: |
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-- nothing |
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stop = function (self, target, property) |
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local found = false |
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for i, tween in ipairs(self.tweens) do |
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if tween.target == target and (tween.property == property or |
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(type(tween.property) == 'table' and tween.property[1] == property) or |
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not property) then |
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found = true |
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tween.promise:fail('Tween stopped') |
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table.remove(self.tweens, i) |
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end |
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end |
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if STRICT and not found then |
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local info = debug.getinfo(2, 'Sl') |
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print('Warning: asked to stop a tween, but no active tweens match it (' .. |
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info.short_src .. ', line ' .. info.currentline .. ')') |
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end |
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end, |
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update = function (self, elapsed) |
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for i, tween in ipairs(self.tweens) do |
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self.active = true |
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tween.elapsed = tween.elapsed + elapsed |
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if tween.elapsed >= tween.duration then |
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-- tween is completed |
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self:setTweenValue(tween, tween.to) |
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table.remove(self.tweens, i) |
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tween.promise:fulfill(tween, self) |
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else |
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-- move tween towards finished state |
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if tween.type == 'number' then |
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self:setTweenValue(tween, self.easers[tween.ease](tween.elapsed, |
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tween.from, tween.change, tween.duration)) |
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elseif tween.type == 'table' then |
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local now = {} |
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for i, value in ipairs(tween.from) do |
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now[i] = self.easers[tween.ease](tween.elapsed, tween.from[i], |
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tween.change[i], tween.duration) |
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end |
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self:setTweenValue(tween, now) |
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end |
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end |
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end |
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self.active = (#self.tweens > 0) |
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end, |
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getTweenValue = function (self, tween) |
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if tween.propType == 'string' or tween.propType == 'number' then |
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return tween.target[tween.property] |
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else |
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return tween.property[1](tween.target) |
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end |
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end, |
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setTweenValue = function (self, tween, value) |
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if tween.propType == 'string' or tween.propType == 'number' then |
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tween.target[tween.property] = value |
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else |
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tween.property[2](tween.target, value) |
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end |
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end, |
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__tostring = function (self) |
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local result = 'Tween (' |
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if self.active then |
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result = result .. 'active, ' |
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result = result .. #self.tweens .. ' tweens running' |
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else |
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result = result .. 'inactive' |
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end |
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return result .. ')' |
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end |
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} |