/traderous

To get this branch, use:
bzr branch /bzr/traderous
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PauseView = Subview:extend {
   drawParent = true, --default?
   onNew = function (self)
              local boxW = 200
              local boxH = 130
              local boxL = the.app.width / 2 - boxW / 2
              local boxT = the.app.height / 2 - boxH / 2
              local boxR = boxL + boxW
              local boxB = boxT + boxH
              self.boxT = boxT

              local lh = 26 -- line height
              local buttonHeight = lh - 6
              local buttonWidth = 150

              self:add(Fill:new{
                          fill = {255,255,255},
                          x = boxL - 1,
                          y = boxT - 1,
                          width = boxW + 2,
                          height = boxH + 2,
                       })

              self:add(Fill:new{
                          fill = {0,0,0},
                          x = boxL,
                          y = boxT,
                          width = boxW,
                          height = boxH,
                       })

              self:add(Text:new{
                          text = 'Paused',
                          x = boxL,
                          y = boxT + 10,
                          width = boxW,
                          font = 16,
                          align = 'center'
                       })

              local b = Button:new{
                 x = boxL + boxW / 2 - buttonWidth / 2,
                 y = boxT + 40,
                 label = Text:new{
                    text = 'Resume',
                    --x = 3, y = 1,
                    align = 'center',
                    font = 16,
                    width = buttonWidth
                 },
                 background = Fill:new{
                    fill = {100,100,100},
                    width = buttonWidth,
                    height = buttonHeight,
                 },
                 onMouseUp = function()
                                self:close()
                               end
              }

              self:add(b)

              b = Button:new{
                 x = boxL + boxW / 2 - buttonWidth / 2,
                 y = boxT + 40 + lh,
                 label = Text:new{
                    text = 'Start new game',
                    --x = 3, y = 1,
                    align = 'center',
                    font = 16,
                    width = buttonWidth
                 },
                 background = Fill:new{
                    fill = {100,100,100},
                    width = buttonWidth,
                    height = buttonHeight,
                 },
                 onMouseUp = function()
                                self:close()
                                the.app.view = GameView:new{newWorld = true}
                             end
              }

              self:add(b)

              b = Button:new{
                 x = boxL + boxW / 2 - buttonWidth / 2,
                 y = boxT + 40 + 2 * lh,
                 label = Text:new{
                    text = 'Quit',
                    --x = 3, y = 1,
                    align = 'center',
                    font = 16,
                    width = buttonWidth
                 },
                 background = Fill:new{
                    fill = {100,100,100},
                    width = buttonWidth,
                    height = buttonHeight,
                 },
                 onMouseUp = function()
                                the.app:quit()
                             end
              }

              self:add(b)

              -- give the buttons a cycle to get out of the T/L corner
              self:update(0)
           end,
   activate = function (self)
                 the.cursor.visible = false
                 love.mouse.setVisible(true)
                 love.mouse.setGrab(false)
                 love.mouse.setPosition(the.app.width / 2, self.boxT + 10 )

                 Subview.activate(self)
              end,
   close = function (self)
              the.cursor.visible = true
              love.mouse.setVisible(false)
              love.mouse.setGrab(true)
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)

              self:deactivate()
           end,
   onUpdate = function (self)
                 if the.keys:justPressed('escape') then
                    self:close()
                 elseif the.keys:justPressed('q') then
                    the.app:quit()
                 end
              end
}