1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
Good = {
goods = {},
maxMult = 5, -- max price multiplier if source & dest are at opposite ends of universe
potentialGoods = {
{name = 'Bobble-Headed Dolls', base = 20, chance = 0.5},
{name = 'Alliance Foodstuffs', base = 50, chance = 0.8},
{name = 'Medical Supplies', base = 150, chance = 0.4},
{name = 'Building Materials', base = 100, chance = 0.4},
{name = 'Scrap', base = 25, chance = 0.4}
},
}
function Good:stockPlanets()
for _, planet in ipairs(the.planets.sprites) do
while #planet.goods == 0 do
for _, good in ipairs(self.potentialGoods) do
if math.random() < good.chance then
if self.goods[good.name] then
-- calculate price from distance to source
local source = self.goods[good.name].source
local base = self.goods[good.name].base
local gvec = vector.new(planet.x - source.x,
planet.y - source.y)
-- multiplier should be betw 1-maxMult and increase
-- exponentially with distance from source
local mult = gvec:len2() / the.bg.width^2 * (self.maxMult - 1) + 1
table.insert(planet.goods, {good.name, math.floor(base * mult)})
else
-- set this planet as the source
self.goods[good.name] = {
source = planet,
base = good.base
}
end
end
end -- for good in potentialGoods
end -- while #planet.goods == 0
end -- for planet in the.planets
end
|