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GameOver = Group:extend {
onNew = function (self)
self.died = love.timer.getTime()
local boxW = 200
local boxH = 70
local boxL = the.app.width / 2 - boxW / 2
local boxT = the.app.height / 2 - boxH / 2
local boxR = boxL + boxW
local boxB = boxT + boxH
self.boxT = boxT
local lh = 26 -- line height
self:add(Fill:new{
fill = {255,255,255},
x = boxL - 1,
y = boxT - 1,
width = boxW + 2,
height = boxH + 2,
})
self:add(Fill:new{
fill = {0,0,0},
x = boxL,
y = boxT,
width = boxW,
height = boxH,
})
self:add(Text:new{
text = 'You died',
x = boxL,
y = boxT + 10,
width = boxW,
font = 16,
align = 'center'
})
self.timer = Text:new{
text = 'Respawning in ...',
x = boxL,
y = boxT + 40,
width = boxW,
font = 16,
align = 'center'
}
self:add(self.timer)
end,
onUpdate = function (self)
local time = math.floor(self.died + 5.9 - love.timer.getTime())
self.timer.text = 'Respawning in ' .. time .. '...'
if time <= 0 then
local m = math.ceil(the.player.money * .8)
the.player = SpacePlayer:new{
x = the.storage.data.player.x,
y = the.storage.data.player.y,
money = m,
cargoSpace = the.storage.data.player.cargoSpace
}
the.app.view:add(the.player)
the.app.view:add(the.player.thrust)
the.app.view:add(the.player.shield)
the.app.view.focus = the.player
the.interface:remove(self)
end
end
}
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