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TradeView = Subview:extend {
drawParent = true, --default?
have = {},
onNew = function (self)
-- create all the interface bits from the planet
-- and add them to the view
local boxL = the.app.width / 2 - 225
local boxT = the.app.height / 2 - 150
local boxR = boxL + 450
local boxB = boxT + 300
local lh = 17 -- line height
self:add(Fill:new{
fill = {255,255,255},
x = boxL - 1,
y = boxT - 1,
width = 452,
height = 302,
})
self:add(Fill:new{
fill = {0,0,0},
x = boxL,
y = boxT,
width = 450,
height = 300,
})
self:add(Text:new{
text = 'Name',
x = boxL + 10,
y = boxT + 10,
width = 380
})
self:add(Text:new{
text = 'Price',
x = boxL + 10,
y = boxT + 10,
width = 300,
align = 'right'
})
self:add(Text:new{
text = 'Have',
align = 'right',
y = boxT + 10,
x = boxR - 40
})
for i, good in ipairs(self.planet.goods) do
local t = Text:new{
text = good[1],
x = boxL + 10,
y = boxT + 10 + i * lh,
width = 380
}
self:add(t)
t = Text:new{
text = good[2],
x = boxL + 10,
y = boxT + 10 + i * lh,
width = 300,
align = 'right'
}
self:add(t)
local b = Button:new{
x = boxR - 130,
y = boxT + 10 + i * lh - 1,
label = Text:new{ text = 'BUY', x = 1 },
onMouseDown = function (self)
the.player:buy(good[1], good[2])
end
}
local tw, th = b.label:getSize()
b.background = Fill:new{
fill = {100,100,100},
width = tw + 3,
height = th
}
self:add(b)
b = Button:new{
x = boxR - 90,
y = boxT + 10 + i * lh - 1,
label = Text:new{ text = 'SELL', x = 1 },
onMouseDown = function (self)
the.player:sell(good[1], good[2])
end
}
local tw, th = b.label:getSize()
b.background = Fill:new{
fill = {100,100,100},
width = tw + 3,
height = th
}
self:add(b)
local have = Text:new{
x = boxR - 110,
y = boxT + 10 + i * lh,
width = 100,
align = 'right',
}
self.have[good[1]] = have
self:add(have)
end
local b = Button:new{
x = boxL, y = boxT,
label = Text:new{ text = 'Close', x = 3, y = 2 },
onMouseDown = function()
self:close()
end
}
local tw, th = b.label:getSize()
b.background = Fill:new{
fill = {100,100,100},
width = tw + 7,
height = th + 4
}
b.x = boxR - b.background.width - 10
b.y = boxB - b.background.height - 10
self:add(b)
local sh = the.player.shield
local cost = (sh.max - sh.strength) * sh.cost
b = Button:new{
x = boxL, y = boxT,
width = 800,
-- WTF: trailing space makes it not wrap?
label = Text:new{ text = 'Repair shields (' .. cost .. ') ',
x = 3, y = 2 },
onMouseDown = function(self)
if the.player.money >= cost and sh.strength < sh.max then
the.player.money = the.player.money - cost
sh.strength = sh.max
self.visible = false
end
end
}
local tw, th = b.label:getSize()
b.background = Fill:new{
fill = {100,100,100},
width = tw + 3,
height = th + 4
}
b.x = boxR - b.background.width - 60
b.y = boxB - b.background.height - 10
if sh.strength < sh.max then
self:add(b)
end
self.playerMoney = Text:new{
text = 'Your money: ',
width = 200,
x = boxL + 10,
y = boxB - th - 10
}
self:add(self.playerMoney)
self.availSpace = Text:new{
text = 'Available cargo space: ',
width = 200,
x = boxL + 10,
y = boxB - 2 * th - 12
}
self:add(self.availSpace)
-- give the buttons a cycle to get out of the T/L corner
self:update(0)
end,
activate = function (self)
the.cursor.visible = false
love.mouse.setVisible(true)
love.mouse.setGrab(false)
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
Subview.activate(self)
end,
close = function (self)
the.cursor.visible = true
love.mouse.setVisible(false)
love.mouse.setGrab(true)
love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
self:deactivate()
end,
onUpdate = function (self)
if the.keys:justPressed('escape') then
self:close()
end
self.playerMoney.text = 'Your money: ' .. the.player.money
self.availSpace.text = 'Available cargo space: ' .. the.player:availableSpace()
for good, have in pairs(self.have) do
have.text = the.player.goods[good] or 0
end
end
}
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