/traderous

To get this branch, use:
bzr branch /bzr/traderous
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-- player = 300 accel, 400 velLimit
local accelLimit = 150
local velLimit = 200
Enemy = Tile:extend {
   image = 'data/enemy.png',
   maxVelocity = {x=velLimit,y=velLimit},
   minVelocity = {x=-velLimit, y=-velLimit},
   lastFired = 0,
   onNew = function (self)
              self.thrust = Tile:new{image = 'data/thrust.png'}
           end,
   onStartFrame = function (self)

                     local pvec = vector.new(the.player.x - self.x,
                                             the.player.y - self.y)

                     self.rotation = math.atan2(pvec.y, pvec.x)

                     local pdist2 = pvec:len2()

                     if pdist2 > 400^2 then -- ... if player dist > 64?
                        self.acceleration = vector.new(300, 0)
                        self.acceleration:rotate_inplace(self.rotation)
                        self.thrust.visible = true
                     else
                        self.acceleration = {x=0, y=0}
                        self.thrust.visible = false
                     end

                     if pdist2 < 400^2 and
                       love.timer.getTime() - self.lastFired > 0.25 then
                       --print('pew')
                         b = Bullet:new{
                            x = self.x + self.width / 2,
                            y = self.y + self.height / 2,
                            rotation = self.rotation
                         }
                         self.lastFired = love.timer.getTime()
                     end

                  end,
   onUpdate = function(self)
                 self.thrust.x = self.x - self.width
                 self.thrust.y = self.y
                 self.thrust.rotation = self.rotation
              end,

}