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-- Class: Keys
-- This tracks the state of the keyboard, i.e. if a key
-- was just pressed or released this frame. You can look
-- up a key either by its name or its Unicode number.
-- Not all keys sensed have Unicode equivalents (e.g. modifiers
-- like Control or Alt).
--
-- Only one Keys object can be active at one time. The one currently
-- listening to the keyboard can be accessed globally via <the>.keys.
--
-- See http://love2d.org/wiki/KeyConstant for a list of key names.
-- This class aliases modifiers for you, so that if you want to check
-- whether either the left or right Control key is pressed, you can check
-- on 'ctrl' instead of both 'lctrl' and 'rctrl'.
--
-- Extends:
-- <Sprite>
Keys = Sprite:extend{
visible = false,
-- Property: typed
-- This is literally what is being typed during the current frame.
-- e.g. if the user holds the shift key and presses the 'a' key,
-- this will be set to 'A'. Consult <allPressed()> if you
-- want to know what specific keys are being pressed.
typed = '',
-- private property: _thisFrame
-- what keys are pressed this frame
-- if you are interested in this, use allPressed() instead
_thisFrame = {},
-- private property: _lastFrame
-- what keys were pressed last frame
_lastFrame = {},
new = function (self, obj)
obj = self:extend(obj)
the.keys = obj
love.keypressed = function (key, unicode) obj:keyPressed(key, unicode) end
love.keyreleased = function (key, unicode) obj:keyReleased(key, unicode) end
if obj.onNew then obj:onNew() end
return obj
end,
-- Method: pressed
-- Are *any* of the keys passed held down this frame?
--
-- Arguments:
-- string key descriptions passed as individual arguments
--
-- Returns:
-- boolean
pressed = function (self, ...)
local keys = {...}
for _, value in pairs(keys) do
if STRICT then
assert(type(value) == 'string', 'all keys are strings; asked to check a ' .. type(value))
end
if self._thisFrame[value] then
return true
end
end
return false
end,
-- Method: justPressed
-- Are *any* of the keys passed pressed for the first time this frame?
--
-- Arguments:
-- string key descriptions passed as individual arguments
--
-- Returns:
-- boolean
justPressed = function (self, ...)
local keys = {...}
for _, value in pairs(keys) do
if STRICT then
assert(type(value) == 'string', 'all keys are strings; asked to check a ' .. type(value))
end
if self._thisFrame[value] and not self._lastFrame[value] then
return true
end
end
return false
end,
-- Method: released
-- Are *all* of the keys passed not held down this frame?
--
-- Arguments:
-- string key descriptions passed as individual arguments
--
-- Returns:
-- boolean
released = function (self, ...)
local keys = {...}
for _, value in pairs(keys) do
if STRICT then
assert(type(value) == 'string', 'all keys are strings; asked to check a ' .. type(value))
end
if self._thisFrame[value] then
return false
end
end
return true
end,
-- Method: justReleased
-- Are *any* of the keys passed released after being held last frame?
--
-- Arguments:
-- string key descriptions passed as individual arguments
--
-- Returns:
-- boolean
justReleased = function (self, ...)
local keys = {...}
for _, value in pairs(keys) do
if STRICT then
assert(type(value) == 'string', 'all keys are strings; asked to check a ' .. type(value))
end
if self._lastFrame[value] and not self._thisFrame[value] then
return true
end
end
return false
end,
-- Method: allPressed
-- Returns all buttons currently pressed this frame.
--
-- Arguments:
-- none
--
-- Returns:
-- string key descriptions; if nothing is pressed, nil
allPressed = function (self)
local result = {}
for key, value in pairs(self._thisFrame) do
if value then table.insert(result, key) end
end
return unpack(result)
end,
-- Method: allJustPressed
-- Returns all keys just pressed this frame.
--
-- Arguments:
-- none
--
-- Returns:
-- string key descriptions; if nothing is just pressed, nil
allJustPressed = function (self)
local result = {}
for key, value in pairs(self._thisFrame) do
if value and not self._lastFrame[key] then table.insert(result, key) end
end
return unpack(result)
end,
-- Method: allJustReleased
-- Returns all keys just released this frame.
--
-- Arguments:
-- none
--
-- Returns:
-- string key descriptions; if nothing is just pressed, nil
allJustReleased = function (self)
local result = {}
for key, value in pairs(self._thisFrame) do
if not value and self._lastFrame[key] then table.insert(result, key) end
end
return unpack(result)
end,
-- Connects to the love.keypressed callback
keyPressed = function (self, key, unicode)
self._thisFrame[key] = true
if unicode and unicode >= 0x20 and unicode ~= 127 and unicode < 0x3000 then
self.typed = self.typed .. string.char(unicode)
end
-- aliases for modifiers
if key == 'rshift' or key == 'lshift' or
key == 'rctrl' or key == 'lctrl' or
key == 'ralt' or key == 'lalt' or
key == 'rmeta' or key == 'lmeta' or
key == 'rsuper' or key == 'lsuper' then
self._thisFrame[string.sub(key, 2)] = true
end
end,
-- Connects to the love.keyreleased callback
keyReleased = function (self, key, unicode)
self._thisFrame[key] = false
-- aliases for modifiers
if key == 'rshift' or key == 'lshift' or
key == 'rctrl' or key == 'lctrl' or
key == 'ralt' or key == 'lalt' or
key == 'rmeta' or key == 'lmeta' or
key == 'rsuper' or key == 'lsuper' then
self._thisFrame[string.sub(key, 2)] = false
end
end,
endFrame = function (self, elapsed)
for key, value in pairs(self._thisFrame) do
self._lastFrame[key] = value
end
self.typed = ''
Sprite.endFrame(self, elapsed)
end,
update = function() end
}
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